Fortnight Island
   Kuro's Master Plan!!



Somebody has been plotting behind the shadows... A new difficulty has been created... Are you ready to face Kuro's Master Plan?

Notable Rewards:

Captain Kuro: Slasher Teams can pick up the darling QCK Slasher in his non-evolved form. Captain Kuro is ready to be farmed and join your respective team.


Django: With a Future Evolution that converts [INT] Orbs to [PSY] Orbs, Django is a worthy pick-up for those PSY users that want a unit similar to Towel-Nami.
Even alone, Django fits as a nice Orb Manipulator.

SKILL BOOK: Golden Pound Hammer Usopp ELITE
The moment you've ALL been waiting for... The chance to level your Golden Pound's Skill to the MAX. At 10 Turns, almost every battle will become a sure win!
Elite

SKILL BOOK: Sogeking EXPERT
Sogeking books will make an appearance in Expert Mode (30-Stamina). For those that evolved their Usopp all the way, may this book find its way into your hands
Expert


Recommended Teams:

Ashura Zoro (DEX Teams)
A team that almost everyone should have by now - Ashura Zoro is the pinnacle of strength in this island. It will be the number 1 team for clearing this Fortnight Island.
Click to go to more details on DEX Teams

Chef Zeff (Fighter Teams)
With double Zeffs and other Fighters - This 6.25x ATK Team should be able to handle Kuro's island fairly well. It will hold one of the coveted spots as suggested team.
Click to go to more details on Fighter Teams.

Buggy, The Clown (INT Teams)
With Nico Robin added, INT Teams will become a powerhouse with the units they have at their disposal. With their Specials combined, they could deal serious damage and wipe Kuro easily
Click to go to more details on INT Teams.




The Battle!!!~
This will focus primarily on the 30-Stamina (Expert Version) of the island - the new difficulty Expert Mode)





Battle 1/7

Mobs!! Yay!!

You could probably stall 1-2 Turns here.











Battle 2/7

More Mobs!! Nothing New...









Battle 3/7

The new Turtle Stage - tons of Opportunity to Stall here!

The Young Turtle may change into another mob for you to deal with.

But nothing to be worried about.






Battle 4/7

MINI BOSS: Siam and Butchie

Siam is not very tanky and has approximately 70,000 Health.

Butchie will be tankier and have about 200,000 Health in comparison.

Butchie deals around 5,004 damage.






Battle 5/7

Yay!! Back to mobs!!~

Eat, Sleep, Destroy, Repeat.








Battle 6/7

Question.

What is better than 1 Crab to stall on?

3 Crabs!!!

The map before Kuro has Turtles and Crabs, use them to stall and get all your Specials loaded.





Battle 7/7

BOSS: Kuro of a Hundred Plans
Health: 600,000
Attack: 1,880
Attack Interval: 1 (After First Attack)

Don't be frightened by his large Health, his weakness is his turn-count before his First Attack at 3. !!!-update: He may have 1-3 Cooldownturns before attack.!!
With a swift delay, a 6-Turn Kuro shouldn't be much threat and can only touch you once or twice at most.
Credit for Photos - TAKASHI

HIDDEN BOSS: Django


Unfortunately, we don't have any pictures however we can say - Django appears randomly around the dungeon from Stages 1-6. He will/can appear in all versions of the island from 5 to 30.















Overall, we wish you the best of luck countering Kuro's Master Plan!!!~


Free Fruits and other Events

QCK Characters up!
Not recommened though because the only unit is worth would be Ace.
Save your fruits for V2 release : )



For #3 i recommened everyone to save your turtles for this event like this:



Team Building Concept
   Special Moves - Leveling



Special Moves are game-changing moves that are designed to be used once or twice a battle to completely change the tide of battle. In One Piece: Treasure Cruise, these Specials can be levelled to reduce the turns required to charge the special.

Why should I bother leveling my Special?

 Leveling your Skill or Special will reduce the Cooldown of the Skill by 1. After significant leveling, you can dramatically drop the Cooldown and thus use it more often in a fight. This can reduce the amount of turns you spend stalling and increase your chances at winning!~

How do I level up my Special?

 There are currently 2 ways to level up your Special move. But the basic rule is as follows...

"Fusing a Character with the SAME Special Move NAME will have a chance of increasing the Special Move Level"

Note that the NAME of the Special Moves MUST be the same so units like Gaimon will not work if fused to Tony Tony Chopper as their Special Move NAME is different - even though the effect is the same.

Certain Characters like Buggy, The Clown and Hawkeye Mihawk share the same Special Name regardless of their evolution thus can be used to level the skill level up by fusing their 3-Star Form to their 4-Star Form (or vice-versa).

Skillbooks obtained by Event Islands will also display the Special Name if you open up the Character Summary Page - but often, you will use them on the Character listed in the book.

I fused Characters with the Same Special Name and they didn't level!!!

You need to be aware that leveling your unit's Special is not 100% guaranteed even if you fuse 5 of the required unit. Thus you will need to keep trying to MAX Characters.

Fusing a higher amount of Characters (5 Buggys > 1 Buggy) will NOT have a higher chance of increasing the Skill Level.


Skill Rate-Up Event?!?

In JPN version, there is occasionally a Skill Rate-Up Event where units have 2x Chance of leveling their Skill-Level. This is critical and is often the event many players wait for. They expand their inventories and will farm 40+ of their favorite units to MAX their skills.

While there is no estimation to when such an event will grace Global, I will suspect soon after Hawkeye Mihawk's Event.

List of Most-Used Characters (and Skill Levels)

Character
Special Move
Level 1 Cooldown
Level MAX Cooldown
Monkey D. Luffy (Gear 2)
Deal 25x this Character's ATK to a single enemy as STR damage.
25
18
Queen Alvida
For 1 Turn, reduce all damage received by 80%
15
9
Iron Pearl (On Fire)
Convert all [Meat] Orbs to [STR] Orbs
13
7
Saw-Tooth Arlong
Deal 15x this Character's ATK to a single enemy as STR damage.
23
15
Mr. 5
Deal 20x this Character's ATK to a single enemy as STR damage.
20
14
Diablo Jambe Sanji
Deal 5000 Fixed Damage to all enemies
15
10
Kuro of a Hundred Plans
Deal 5x this Character's ATK to all enemies as QCK damage.
15
8
Sargeant Tashigi
Deal 25x this Character's ATK to a single enemy as QCK damage.
25
18
Flame of Today: Portgaz D. Ace
Deal 15x this Character's ATK to all enemies as QCK damage.
25
20
Miss Valentines
Convert [Meat] to [QCK] Orbs
15
6
Ashura Zoro
Deal 15x this Character's ATK to all enemies as DEX damage.
25
20
Guard Point Chopper
For 3-Turns, reduce all damage received by 50%
22
15
Dancing Django
Convert all [Meat] Orbs to [DEX] Orbs
13
7
Chef Zeff
Convert all [STR] Orbs to [DEX] Orbs
13
7
Captain Smoker
For 3 Turns, reduce all damage taken by 50%
22
15
Miss Goldenweek
For 2 Turns, half the defence of all enemies
15
10
 "Golden Pound" Hammer Usopp
Delay all enemies' turns by 3
15
10
Sogeking
Delay all enemies' turns by 3 (and deal damage to all enemies)*
20
15
Tony Tony Chopper
Change adjacent unit's orbs to [Meat]
15
8
Gaimon
Change adjacent unit's orbs to [Meat]
18
8
Princess Vivi
Reshuffle all Orbs
12
5
Red-Haired Shanks
Deal 15x this Character's ATK to all enemies as PSY damage.
25
20
Mr. 2
Convert all [Meat] to [PSY] Orbs
13
7
Mirage Tempo: Nami
For 1 Turn, nullify any incoming INT attack
15
8
Thunderbolt Tempo: Nami
Deal 15x this Character's ATK to all enemies as INT damage.
25
20
Brain Point: Chopper
Change adjacent unit's orbs to [Meat]
15
8
Chore Boy Helmeppo
For 1 Turn, all enemies' defence are 0
25
20
Buggy, The Clown
Convert all [Meat] to [INT] Orbs
13
7
"MH-5 Gas Bomb" Don Krieg
Poisons all enemies for 99 Turns
15
12
"Candle Sword" Mr. 3
Delay all enemies by 1 Turn
13
9
Nico Robin
For 1 Turn, Double the Attack of all INT Units
17
12
Fortnight Island
   Alvida's Romance!!~


Who's the prettiest lady on the Seven Seas? Apparently it's Alvida and she's coming to play. Replacing the Buggy's Fortnight Island is the magnificent Queen Alvida. She provides BOTH Chopper and Zoro Skill books and one of the "tougher" Fortnight Islands you will have to deal with.

Notable Rewards:


Queen Alvida
If you didn't already know - Alvida is droppable from all Stages of Alvida's Romance (The harder the stage, the higher the Drop Rate). She is a Top-Tier Unit that can reduce damage by 80% for 1-Turn on a relatively short cooldown!

NOTE: Only "Fat Alvida" will drop in the Fortnight Island - Fusing "Fat Alvida" to "Skinny Alvida" will NOT increase Skill Level.


http://op-tc-eng-version.blogspot.com/p/tony-tony-chopper-attribute-type-stars.htmlSKILLBOOK: Tony Tony Chopper

For those planning on the Chopper + Mr. 2 Combination, Chopper's Skillbooks will prove invaluable to help pump out the food faster. Although with the addition of Garp, Chopper is more or less obsolete.



http://op-tc-eng-version.blogspot.com/p/coby.htmlCOBY!~
The mini-boss is a farmable Coby. Not a very useful character, but you do need him for a few missions so hold onto him until you complete them!



To Battle!!~

With many of you keen on "Elite" or the 15-Stamina Edition - You should be happy to note that it isn't really different from Buggy... In fact it's uncanny as to how similar it all is!~

As usual - due to us not saving pictures from the 15-Stamina version, we'll be taking placeholder images and describing the level itself. Most should sounds fairly familiar!


http://op-tc-eng-version.blogspot.com/p/blog-page_99.html! There is a hidden mini-boss on Elite who can appear with a chance on Stage 1-6 and dealing 3200 damage, then has a 2 turn cooldown !



Stages 1 - 3: Mob Stages (Nothing Special - Variation in Colors)


Stage 4/7

It's Coby!!

Lots of you are probably already sick of good ol' Coby but he's back and wanting to join your crew haha!!

He's 10x weaker than Cabaji and nobody should have much problems with him... Unless you give him a handicap.





Stage 5/7

Just like Buggy... You know the drill.

 3 Teenage Red Turtles or 5 Baby Red Turtles.











Stage 6/7

The Crab Stage.

And Yes - You can meet the "Skull" Purple Crossbow man here.









Stage 7/7

Queen Alvida Stage.

She will have higher Defence than the regular Boss so you may not want to bring Technique Units to the party.







All images credit to NowLoading 


Name Health Attack Passives/Abilities
Queen Alvida 1,000 1,620 PASSIVE: Defense value of 17,300

Extra Tips & Tricks
  • Use Fixed Damage Characters like Diablo Jambe Sanji for the easy KO on the Queen
  • Due to her low HP, using Helmeppo's Special - "Reduce Defense to 0" could prove invaluable in this battle

It's a Fansite! © Copyright: Content, Story,Game, Characters by www.onepiece-treasurecruise.com.. Powered by Blogger.

-

-