Global Tier List
-CP9 and Fortnights up to Sun Pirates
23.05.16


We judge characters by several "rules":
  • Character's Strength - Includes Stats, Captain Skill and Special
  • Character's Versatility - How many different types of teams will this character fit in.
  • Character's Future - This factor affects it less than the above 2, but it is important to consider the unit's future.
  • Socket Collection Difficulty - How difficult it is to obtain free socket abilities throughout the game's content
"God" Tier  
Considered the best units in the Game. These generally are still around in the "metagame" and are formidable units.

NameNotesRating 
Log Luffy
Log Luffy

Cpt. + Nuke + Orb Convert
Log Luffy has and will forever be the highest ATK boosting captain of this game. His Captain Ability allows to have a 4x ATK Boost for following characters when you hit in this correct order:
GOOD -> GREAT -> PERFECT.
This powerful boost is the best you can get. But if you fail in midcombo and do not hit the correct chain you have a risk you must live with.
10/10
Whitebeard

Cpt. + HP Cut
Whitebead can clear any island that allows this beast to enter without much problem. With a possible 3x ATK boost to all units from his Captain and 30% health reduction from his special, he truly is the Strongest Man in the World.10/10
Silvers Rayleigh

Cpt. + Chaincombo
Rayleigh is the Right Hand of the former Pirate King. He (like Whitebeard) can clear any island that allows him to enter without much issues.
He has a unique combo chain multiplier mechanic that can enable him to use any unit in the game. In addition, this mechanic allows Rayleigh teams to dish out incredible amounts of damage which solidifies why he is one of the most wanted units in the game.
10/10
Sengoku- The Buddha

Cpt. + Nuke + ATK
The Resourceful General of the Marines. Sengoku is an extremely versatile unit with the ability to use any units as long as the Cost is 20 or below. His Special deals decent nuke damage while boosting all units’ ATK by 1.5x which is a very highly prized/valued special. Since the buffed update he even boosts himself by 3x ATK.
That being said - he is undisputably one of the strongest units in the game without a question.

Low cost may be a pro /con but usualy those units are easy to socket abilities on and good to farm as free to play.
9.9/10
Dracule Mihawk

Cpt. + Slasher + Nuke
Mihawk still boosting Slashers but is so much stronger than the raidboss one.
Boosts ATK of Slasher characters by a variable factor between 2x and 2.75x based on the timing of the attack of the previous unit in the chain.
A hit below Good or a Miss will boost the ATK of the next unit by 2x, a Good hit by 2.25x, a Great hit by 2.5x and a Perfect hit by 2.75x. This bonus is applied only to Slasher characters.

Deals 50% of the (normal attack) damage dealt in the previous turn as typeless damage to all enemies.
9.9/10
SW Shanks

Cpt. + PSY + Special
Strong World Shanks may be a similar risky Captain like Boa Hancock
but with a very special Captain Ability. 2.75x ATK at 100% HP,  and a minimum of 2x ATK at 1% HP and raising PSY Orbs to a high chance to obtain.
Special Ability: 35x ATK to all enemies and destroys their defense for 2 turns.
Remember young Sabo?
Together they give a 90% chance to Full PSY Orbs for 3 turns.
And there is also Garp which is veeery good to combine with.


It may be a risk when using Marco (Same as Boa) when falling below 70% HP. So make sure to bring def or healing members.
9.8/10
Rob Lucci CP9
Strong Gen.

Cpt. + Powerhouse + Nuke + Special
Before you read here, note his Captain will turn your crews RCV to 0!
Grants Powerhouse characters an ATK boost of 3x on matching orbs.
2.5x ATK otherwise. Still a remarkable strength which replaces the non-existent SW Luffy.

Relies a lot on members of CP9
9.8/10
Marco 1st Division

Cpt. + PSY/QCK + Heal + Orb Boost
Marco the Phoenix 1st Division of Whitebeard Pirates became a 6 star Legend and a quite good tank. He can heal with his special up to 44500 HP when he is maxed lv.99.
And he is an orb booster, which means you do not need a sub with this special or even use more.
Marco buffs 2.75x ATK to PSY and QCK units when above 70% HP and reduce damage received when above 70%.
9.8/10
Sabo 2nd of Revolution Army

Cpt. + Free Spirit + ATK Boost
Since we own a lot Free Spirit characters sabo is usable in global. Yeay !

Giving all characters 1.2x HP and RCV.
Free Spirit gets ATK 2.75x at 100% HP and 2x at 1 HP.

Special is surprisingly strong. First turn ATK is boosted by 1.5x.
But !  If you hit all PERFECTs during this turn. Next turn boost will become even 2x !
9.8/10
Doflamingo

Cpt. + Stats + Orb Boost
Donquixote Do Flamingo. Has even higher stats as Mihawk, a similar Captain Effect. Boosting 2x ATK and 2x HP to Slasher. His Special is most broken one in Orb Boost category: Boost Strong/Weak Orbs by 2x and switch Orbs two times.
Even strong in non-slasher Teams!
9.5/10
Monkey D. Luffy: Gear Third

Cpt. + Stats
Similar to Whitebeard, Gear Third is widely considered the second strongest Captain.
He can give a possible 3.5x ATK boost to 3 units which gives incredible burst damage on your last 3 hits.
His Special isn't particularly special which really puts him beneath Whitebeard.
9.5/10
Golden Pound Hammer: Usopp

Delay
One of the best utility units in the game.
GP Usopp is here for his Special that delays all attacking enemies by 3 turns. At MAX level, this special can activate every 10 turns which is extremely powerful against Raid Bosses and foes in general.
A powerful F2P utility unit.
9.5/10
SW Ace

Cpt. + Shooter + Orb Fix + Nuke
-Currently lacks Shooter characters-

SW Ace boosts HP of Shooter characters by 1.5x and their ATK by 3x if they have a matching orb, by 2x otherwise.

This may be a curse, may be a mighty weapon. Using the correct subs in your team is a MUST and you must be at least pirate lv. 180 to use a decent team in future.

Reduces crew's current HP by 40%, deals 15x the amount of HP subtracted in typeless damage to all enemies, locks all orbs for 1 turn
8.0/10
Logia Crocodile

Cpt. + Cerebral + ATK Boost
-Currently lacks Cerebral characters-

Must have current units would be Killer, Kalifa, Log Tashigi.. that's it

Crocodile blooms at low HP exponentialy. While at 100% HP he grants 2x ATK to Cerebral characters, at 1 HP he grants 3.25x ATK to them.
Also he is his own crew's ATK Booster depending on your HP.
If it is below 30% the ATK Boost is 2x for 1 turn while also attacking all enemies
unusable/10

Tier-1
 These are the units that are some of the strongest in the game. They aren't the best, but they sure come close to the very best.
NameNotesRating 
Perona

Def + Poison + DEF reduce
Imagine a Character that makes you feel like a worm… a bacteria… Well… imagine a Character like that on your side. That’s Perona. While her Captain Skill is pathetic, her special is really what brings her to Tier 1. She can reduce all incoming damage by 90% (which is insane btw), poisons them AND cuts their defense. She’s one of the best utility units in the game without question and will be used time and time again.

Depending on situation she is exchangable with Kalifa..
9.0/10
Kalifa CP9
Strongest Gen.

Cpt. + Def
Best Cerebral Captain so far beside the Crocodile 6*
Boosting Cerebral ATK by 2.25x and RCV by 1.5x

And as i mention crocodile. She is predestined to be a sub in his crew.
Perfectly syncing with his Cpt+Special.

Activate special with remaining %HP and reduce % damage by:
100% HP to 50% HP = 50% DEF
49% HP to 10% HP = 80% DEF
1% HP to 9% HP = 100% DEF

9.0/10
Dracule Mihawk

Cpt. + Stats + HP Cut
Dracule Mihawk is one of the Seven Warlords of the Sea. As the first Raid Boss in the game, Mihawk grants 2.5x ATK to the Slasher type which makes him a viable Captain. In addition, he has a 30% health reduction as a special which would make him very similar to Whitebeard. However, due to Mihawk’s Captain Skill being worse than Whitebeard, Mihawk cannot be counted in the same tier as the Strongest Unit in the Game - but is still one of the most used and powerful units to date.9.0/10
God Enel

Cpt. + Stats + True Damage + ATK Boost
Raid God Enel not as aggressive to play with as Monster Chopper.
He gives 2.25x ATK to QCK characters and Heal 5x his RCV at the end of turn. Nice, right?

But here comes the risk factor which makes you ready for a final strike or lose:
Reduces crew's current HP by 90%, deals 20,000 fixed damage to all enemies, boosts ATK of QCK characters by 2x for 1 turn

When the QCK ship arrives you have enough time to get the special ready and survive until the final strike...
Also he is the god of turtle princess destroyers.
Enel crews usualy do the same damage as Boa 6* crews while healing far more.
9.0/10
Boa Hancock

Cpt. + Stats + Heal + Delay
Boa Hancock is one of the most sought after QCK leads or subs. With an good captain ability of giving 2.75x attack and RCV boost to both PSY and QCK characters.

With decent stats she is a great unit to watch out for. She lacks the ATK stats and/or ATK boosting though. And her heal per turn can't compete with God Enel. If you need QCK burst, go for Thatch instead.
9.0/10
Monster Chopper

Cpt. + Stats + Nuke
A powerful 3x ATK for STR units which puts Chopper on par with Whitebeard (in terms of ATK boost).
Chopper will cut your health at the start by 60% which is extremely detrimental and makes your team very fragile.
A lot of skill and care will be required for your team to use him effectively and is the only main flaw with this unit.
8.5/10
"Iron Mace" Alvida, Smooth-Smooth Fruit

Def
One of the most powerful damage reducers in the game.
Used in all sorts of team before Perona.
She also has decent stats so she isn't a pure utility unit but a nice overall unit and fits into STR striker teams.
8.5/10
Aokiji Iceman

Cpt. + Stats + Fix + ATK Boost

Aokiji, if you are able to get him, is one of the non-risk raidbosses you can get.
His captain will lend Striker 2x ATK, 2x HP. Very basic.
His strength is visible in the freezing special. Fix all orbs for 2 turns, boost Striker ATK by 1.75x for 2 turns. This will give you time to set up a neat combo... and just do the same on your next turn.

Expand this with additional characters whose special work for 1-2 turns to deal good damage.
8.5/10
Blackbeard

Cpt. + Stats + Nuke

Highest HP amount you can ever have in combination with the shooter marine ship, but also receive doubled damage.
STR units:  HPx2.25 and ATK 2.5x.
He is extremely useful when the special cooldown is MAX'ed which boosts him into this tier if not even higher.
Also can even defeat Doflamingo & Mihawk raidbosses with the right team.
8.5/10
"Garp" The Fist

Cpt. + Stats + Orb Convert
Garp, The Fist is the Hero of the Marines. And as a Hero of the Marines, Garp is ready for battle. He grants all PSY Characters 2x ATK and HP making him the most-wanted and most-used PSY Captain - due to the color’s utility/out-sustaining nature. Even if you wanted to go for an offensive route, Garp can comply by giving all your units [PSY] or [Meat] orbs allowing you to choose if you wish to go for an offensive burst turn or a sustain turn. His flaws are that he’s old… and he cannot clear some islands in the game like Training Forests.8.5/10
Jabra CP9
Strongest Gen.

Cpt. + Stats + Orb Boost
Monstrously utilizing CP9 Rob Lucci 6* and himself as a captain of Powerhouse crews.

Boost Powerhouse ATK by 2.5x
And he boosts orbs by 1.75x with a pretty solid cooldown down to 15.
I would definitly use him in a QCK crew as well and could rate him even a 9.0
8.5/10
Happiness Punch: Nami

Cpt. + Orb Convert
The 2.5x ATK for INT Teams captain.
Her Special changes PSY orbs to INT orbs which is a perfect addition to ensure powerful hits from the most aggressive Attribute.
Very strong but does lack power compared to some of the top dogs in S-Tier.
8.0/10
Trafalgar Law
-ROOM-

Cpt. + Stats + Orb Convert
Trafalgar Law has competition with Ashura Zoro and to some extent Mihawk. His Special allows you to change your orbs to [DEX], [TND] or [Meat]. This is a very useful special and puts him above Roronoa Zoro as a unit.8.0/10
Oars Junior

Stats + Orb chance 
Oars Jr! The HP Giant who throws ships at your enemies.
Massive 4000 HP and 1300 ATK awaits you on MAX level.
Similar Cpt. effect as Whitebeard but only for Shooter and ATK by 2.75x. Special is boost the occurance of [STR] orbs for 3 turns.
8.0/10
"Flower      Sword" 
Gran Vista

Cpt. + Stats
Vista as a captain is used quite often. However, since INT generally runs burst teams - Happiness Punch Nami will be preferred. That being said, he's still a solid and fine alternative that will make INT teams super tanky. Another flaw is his "weak" special that does 5,000 fixed damage.8.0/10
Eustass “Captain” Kidd

Cpt. + Stats + Orb Convert
He grants 2.5x ATK to Striker class which makes him a viable Captain. In addition, he has an extremely low cooldown special which converts his own orb to [STR] and deals damage. This special is extremely useful in Striker teams due to type teams usually not being able to have efficient orb manipulation. In addition, Strikers enjoy having a pool of great units from Biker Smoker to Whitebeard, himself.8.0/10
Trafalgar Law
Holy Night Nobleman

Captain + Heal
Christmas Special Exclusive!
Boosting ATK of Slasher by 2.5x but sadly can not compete with him. His special is well.. useless when you use the coffin ship.
Otherwise he may be the only Slasher who provides Captain & Friend Meat Orbs and Heals instantly 15x of his RCV.

Very Nice if you do not own Mihawk or do not use the coffin ship and need a RCV Slasher Team.
8.0/10
Kaku CP9
Story

Cpt. + Stats + Orb Boost
Kaku's Story STR evolution grants a captain ability of boosting Slasher ATK by 2.5x when having more than half HP left.  Well almost same as Mihawk.
If you run mostly a STR slasher team or use kaku as a sub you can make use of his awesome special.

Change QCK orbs to [STR] orbs and deal damage to all enemies.
Coming with 3 slots to wipe mihawk out of his Captain role.
Can't be bad to have additional abilities, right ?
8.0/10
Ivankov the Revolutionary

Cpt. + Stats + Orb Convert
Legit Free Spirit Captain or Free Spirit sub.
His Cpt. boosting Free Spirit character ATK by 2.5x
While the special may not be as good as others in this Tier.
Healing up to ~4000 HP per turn for 2 turns and reduce damage by 50% for 2 turns. But also removes poison. May come in handy at some future content.
8.0/10
Ivankov

Cpt. + Stats + Orb Convert
Ivankov being placed here because of his high stats and be able to boost half of your crew by 2.75x ATK with his captain ability when hit combo in this order:
DEX -> INT -> QCK  with GOOD or better.
Do not miss and you will deal a good amount of damage.
8.0/10

Tier-1.5
 These are the units that are neither here nor there... They are generally team-based/orientated Characters that will excel when used properly. Without the right usage, these units will drop to Tier-2.
NameNotesRating 
Nico Robin

ATK Boost x2
Nico Robin is one of the most sought after units in the whole game because she is the essential of an INT team. Nico Robin’s Captain ability is nothing special boosting RCV of INT characters by 2 times.

But her special makes her worth the INT team. She boosts all INT ATK by 2x and is a unit with decent stats. Recommended usage is as a sub instead of a captain ofcourse. She is generally paired with Towel Nami.
Boosted to Tier 1.5 because Nico Robin is usable in a Rayleigh-INT Team which can absolutely burst absurd damage. Definitly nice to have her MAXed.
7.5/10
Usopp Impact Dial

ATK Boost x2
Usopp Impact Dial. Counterpart to Nico Robin, boosting PSY team by 2x ATK for 1 turn.
Represents all benefits from Robin just for PSY teams.
Just lacks a current extreme captain to be as powerful as a robin in an INT team
7.5/10
White Bay
Ice Witch

Cpt. + Delay ATK + Silence/Chain
White Bay has the same Captain effect as Towel Nami boosting INT characters ATK by 2.5x. Special reduces chain and cpt. despair duration by 2 turns, boosts ATK against delayed enemies by 1.2x for 3 turns.
A very deadly sub and even deadlier captain.
Combine with delaying characters like GP Usopp
7.5/10
Marco, The Phoenix

Cpt. + Stats + Heal
Marco, The Pheonix a commander of the Whitebeard pirates and the bearer of the rare mythical zoan fruit is a very good unit to have on your team. With a 3x attack boost at full health, Marco is the INT turtle destroyer. Marco with his special can heal your crew back to full health hence regaining the attack boost if he is kept as a captain. But then why is he in tier 1.5 because his base cooldown is 30 and it can go down to a minimum of 20 turns. Since most raid bosses have 5 stages or so.. stalling for 20 turns becomes a problematic endeavour. But still with his stats and his overall captain ability and special, the commander of the Whitebeard Pirates lives up to his name.7.5/10
Squardo
Maelstrom Spider


Cpt. + Stats + Orb Boost
Maelstrom Spider Squardo used to be on Marco Phoenix's position but got degraded because he can not heal like a phoenix.
His strength lies in the brutal ATK stat of 1434.
Same Cpt. Effect as Marcos 3x ATK boost for [PSY] when below 30% HP.
Within his special he will cut your current HP by 30% and boost Orbs by 1.75x. Carefully to use!
7.5/10
Bartolomew Kuma, Under the Warlords

Cpt. + Orb Convert
Kuma is the only STR tank without a loss. With a 2x attack and HP boost, Kuma is a very commonly chosen leader for STR only teams and can easily tank damage and gives a decent damage output that is enough to clear most DEX bosses and a few raids like Mihawk.7.5/10
Koala Revolution Army

Cpt. + ATK Boost
Koala has the best fish- karate. So she is the born Fighter captain.
Boosting Fighter ATK by 2.25x and RCV by 1.5x.

If that's not enough the special will boost ATK by 1.75x for 1 turn.
Definitly a must have for fighters!
7.5/10
Jimbe, Under the Warlords

Cpt. + Orb Convert
Jimbe is kind of like Zeff on steroids.. With a 2.5x attack boost he replaces Zeff for a fighter burst team. His special is a nuke with nifty orb manipulation that gives him a QCK orb hence giving him a sure attack boost for the next turn. However since fighters is the most unused class in the game we won’t see many Jimbe captains for raids. But nevertheless he is a very powerful fighter burst lead and is a definite must have if you have a great fighting subs ready7.5/10
Log Nami

Orb Boost
Log Nami was difficult to tier along, but i will place her between the ATK Boosting Nico Robin and Orb Booster.
She deals 5000 true damage and boosts orb effectiveness by 1.5x for 1 turn.
Build in a team with Rayleigh, Nico Robin and heavy hitters you will deal unbelievable damage. Or just use Doflamingo...
7.5/10
Bruno CP9
Strongest Gen.

ATK Boost
Currenlty only usable in Rob Lucci / Jabra crews but his special and stats shall be presented to you.

Boost Powerhouse ATK by 1.75x for 1 turn and reduce damage by 50% for 1 turn.

His captain effect ain't that bad as well, but should't be used anyway.
7.5/10
Koala Revolution Army

Cpt. + Stats + HP Cut + Orb Convert
Hack ! I smashed your face!
Reduce special cooldown of Fighters by 3 turns and boost ATK by 2x.

What makes him even more special is his special. ha.
Cut 20% of all enemies HP and changes his own orb to [STR]
This special may complete your goal to clear a run easily.

Very nice with Whitebeard and/or Rob Lucci 6* or any Fighter crew
7.2/10
Petty Officer Coby

Orb Boost
Coby V2 or also called as training coby is a great unit to have on PSY teams along with Garp or Marco leads. He is also used in other teams apart from PSY because of his epic special. Again he is one of the units with a captain ability that is not so great. But with his special of all orb boosting, coby is one of the most sought after units in the game and is definitely a good asset if he has a low special cooldown.7.0/10
Kaku Dock One Carpentry Specialist

Orb Boost
Kaku is similar to coby v2 or you could also call him a QCK coby. With his special having a similar effect as coby’s special, Kaku is one of the most wanted character in QCK teams.7.0/10
Bellamy the Hyena 

Orb Boost
Bellamy is similar to coby v2 or you could also call him a DEX coby. With his special having a similar effect as coby’s special, Bellamy is one of the most wanted character in DEX teams until Donquixote Doflamingo.7.0/10
“Red Flag” X. Drake

Cpt. + Zombie
“Red Flag” X. Drake is one the Eleven Supernovas.
X. Drake shares a very similar Captain Skill to Whitebeard where he grants 3x ATK to INT units while your health is below 30%
Drake being on this list - as while troublesome… can clear many stages without much difficulties.

If getting to your health to the “sweet spot” is difficult, X. Drake’s special allows you to survive any hit with 1 HP making it a fairly simple Captain to use. His flaws are that he only boosts a single color which always restricts him since other teams can take on non-PSY islands easier and faster than this unit.
7.0/10
Sir Crocodile Warlord of the Sea

Cpt. + Stats + Orb Convert
Sir Crocodile, Warlord of the Sea is one of the most sought after farmable unit in the game. Crocodile’s strength is as a sub. He holds extremely high health and attack with a decent special that can guarantee an [INT] orb without issues. His flaw comes at his fairly subpar Captain Skill which doesn’t amaze or see play often but is still useable.7.0/10
Fossa

Cpt. + Stats + Special + ATK
Fossa is as unique as his chin. His captain ability allows all specials to deal doubled damage. This can be paired with a super nuke with Monster Chopper for example.
As usual a STR captain has very high ATK stats and he even boosts STR ATK by 1.5x for 1 turn
7.0/10
Thatch

Cpt. + Orb chance
Thatch, another 3x ATK at 100% HP for QCK characters with some ok stats and a nice special which will become useful for a raid in the future
7.0/10
DeCalvan Brothers

Cpt. + Stats

DeCalvan Brothers been placed here because of the nice Cpt effect, which boosts Fighters ATK by 2.25x and deal 2x ATK of the brothers to all enemies at the end of your turn. HP is nice as well.
Changes own orb into DEX, deals several times the character's ATK in DEX damage to one enemy
7.0/10
Ashura Zoro

Cpt. + Stats
Ashura Zoro is an extremely powerful Free-to-Play unit and part of the Strawhat Pirates. As a DEX Captain, he can double the ATK and HP of DEX units. This is amazing as it can make use of the great pool of DEX characters like Mihawk, Law, Apu and the list goes on. The biggest flaw of Ashura Zoro is that he does only boost 1 color which can limit him against non-QCK islands7.0/10
Zoro the Ripper

Stats + Delay
Same reason to push Jack the Ripper as Arlong of Sun Pirates to Tier 1.5. Zoro is quite easy to socket and his special has a low cooldown, which can be used to delay (e.g. High DEF stages) while having over 1000 ATK.7.0/10
Rob Lucci CP9 STR

Stats + Orb Convert + Def reduce


Rob Lucci CP9 QCK

Stats + Orb Convert
Rob Lucci makes it into Tier 1.5 through high stats and 3 slots being actually the same as Sun Pirates Arlong with an even better special.
He is also quite easy to 3-socket through the "Dock worker" Fn.

His QCK form, which is the other path of evolution makes him similar if not even better for QCK teams by granting 3 guaranteed QCK orbs

Both have 20 cost!
7.0/10
Frankynstein

Stats + Orb Convert
Frankynstein may not have the best HP stat, but for a free to play 20 cost he brings 3 slots with him. His special guarantees 1 STR orb and you can switch 1 time if thats not enough or if your highest ATK member needs it. Perfect as a Sengoku sub.7.0/10
Arlong Sun Pirates

Stats + Orb Convert
While we all probably started out global version with Enraged Arlomg his new version includes a better special and 2 slots in total which brings him onto the bottom of Tier 1.57.0/10

Tier 2
Units that you'll prefer not to use if better options were available. These units are still okay to use, but some of them may will get outclassed in future content.
NameRating 
f0268 smoker
Biker Smoker

Stats + Def
7.0/10
f0016 usopp
Sogeking

Delay 3 turns
7.0/10
Franky 

Stats + Reduce bind by 5 !
7.0/10
Log Usopp

Delay 2 turns + Def Break
7.0/10
f0259 blamenco
Blamenco of the Otsuchi

Cpt. + Orb Convert
7.0/10
Kaku CP9 Strongest Gen.

Cpt + 2x DEX damage + Orb Convert
7.0/10
Doma

Orb Convert + Chain
6.5/10  
f0453 rakuyo
Rakuyo of the Morning Star

Orb Convert
6.5/10
f0451 namur
Namur: Blow

ATK + Nuke
6.5/10
Urouge Mad Monk

ATK + Nuke
6.5/10
f0679 nico robin log
Log Nico Robin

Orb Lock + Def
6.5/10
?
?
6.5/10
Bruno CP9

Orb Convert
6.5/10
f0457 curiel
Curiel of the Heavy Guns

Orb Convert
6.0/10
f0075 ace
Portgas D Ace

Cpt.
6.0/10
f0077 shanks
Red Haired Shanks

Cpt.
6.0/10
f0066 arlong
Enraged Arlong

Stats
6.0/10
f0257 izo
Izo of the Shotgun

Cpt. + Orb Convert
6.0/10
Apu Roar of the Sea

Cpt. + Orb Convert
6.0/10
f0204 mr3
Mr.3

Stats + Delay
6.0/10
f0312 killer
Massacre Soldier Killer

Cpt. + Stats + Nuke
6.0/10
f0310 basil hawkins
Magician Basil Hawkins

HP Cut + Def Break
6.0/10
f0365 capone
Capone Gang Bege

Cpt. + Orb Convert
6.0/10
f0414 moriah
Gekko Moriah of the Shichibukai

Cpt. + Orb Convert 
5.5/10
Kohza Rebelion Leader

ATK
5.5/10
Log Sanji

Orb Convert
5.5/10
f0337 franky
Dismantler Franky

Cpt. + Orb Convert
5.5/10
f0318 khalifa
Beautiful Secretary Khalifa

Orb Convert
5.5/10
f0320 paulie
Paulie

Orb Lock
5.5/10
f0322 rob lucci
Rob Lucci

Stats + Nuke
5.5/10
f0384 mr0 sir crocodile
Sir Crocodile, Baroque Works

Stats
5.5/10
Wiper

Cpt. + ATK
5.5/10
f0546 enel
Enel (Kami)

Cpt. + Orb Convert
5.5/10
f0400 ms doublefinger
Miss Doublefinger

ATK
5.5/10
f0402 mr1
Mr. 1

Special
5.5/10
Enel (Kami)

ATK
5.5/10
Brook

Heal, Def Break
5.0/10


Tier-2.5
 These are good units with low stats who could not make it into Tier 2 because of  high competition.
f0208 mr2f0388 cindryf0513 sabof0386 hogback

Tier-3
 Try not to use these units if you have the choice to avoid it. Many Tier 3 characters of Fortnights 
 are far stronger. Note: Not ALL Tier-3 units are listed.
f0012 namif0020 sanjif0291 viking doryf0292 viking brogyf0363 bonnie

Tier- Le Crap
 Name says it all..  Absolutely avoid to farm them or their specials

etc...


Special Units
These units are the ones ONLY good/used in specific stage/against certain opponents. They will extremely important in certain stages while almost useless in every other stage.
NameUsed In?
Mr. 4
  • Missions paired with Gear 3rd Luffy to achieve damage in 1 turn
Princess Vivi
  • Raid Bosses, for the Vivi/Laboon or Vivi/Tank Zoro team
  • When you don't mind sacrificing some damage for additional healing per turn
Laboon

Pell
  • Raid Bosses, for the Vivi/Laboon-ing
  • Heal, survive, heal, survive, ...
Chore Boy Helmeppo
  • When enemies apply "Defence" buffs or have naturally high defence (like lobsters) - Helmeppo is essential
God Enel
  • Slayer of Princes and Elder Turtles by dealing 20.000 true damage
Nami: Mirage Tempo


Kimono Nami
  • Only useful against INT enemies/bosses
  • Reduce INT damage by 100% for 1 turn
Jabra CP9
(Story)
  • Slayer of Turtles. His cpt. deals 9 true damage to all enemies.
  • Use with a friend will deal 18 damage per turn just by attempting next turn. You dont even have to look at the screen. Just tapp wildly on one character
Ironfist Fullbody

"Flower      Sword" 
Gran Vista

Sanji
Diable Jambe

Inuppe
  • If Turtle Island had a Tier-List, these 3 dudes would be "Tier 1"
    due to their fixed damage specials

Hope i did not forget something or a new unit. Have fun and enjoy your adventure
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