Global Tier List
-CP9 and Fortnights up to Sun Pirates
23.05.16
23.05.16
We judge characters by several "rules":
- Character's Strength - Includes Stats, Captain Skill and Special
- Character's Versatility - How many different types of teams will this character fit in.
- Character's Future - This factor affects it less than the above 2, but it is important to consider the unit's future.
- Socket Collection Difficulty - How difficult it is to obtain free socket abilities throughout the game's content
"God" Tier
Considered the best units in the Game. These generally are still around in the "metagame" and are formidable units.
Considered the best units in the Game. These generally are still around in the "metagame" and are formidable units.
Name | Notes | Rating |
Log Luffy
Cpt. + Nuke + Orb Convert | Log Luffy has and will forever be the highest ATK boosting captain of this game. His Captain Ability allows to have a 4x ATK Boost for following characters when you hit in this correct order: GOOD -> GREAT -> PERFECT. This powerful boost is the best you can get. But if you fail in midcombo and do not hit the correct chain you have a risk you must live with. | 10/10 |
Whitebeard
Cpt. + HP Cut | Whitebead can clear any island that allows this beast to enter without much problem. With a possible 3x ATK boost to all units from his Captain and 30% health reduction from his special, he truly is the Strongest Man in the World. | 10/10 |
Silvers Rayleigh
Cpt. + Chaincombo
| Rayleigh is the Right Hand of the former Pirate King. He (like Whitebeard) can clear any island that allows him to enter without much issues. He has a unique combo chain multiplier mechanic that can enable him to use any unit in the game. In addition, this mechanic allows Rayleigh teams to dish out incredible amounts of damage which solidifies why he is one of the most wanted units in the game. | 10/10 |
Sengoku- The Buddha
Cpt. + Nuke + ATK
| The Resourceful General of the Marines. Sengoku is an extremely versatile unit with the ability to use any units as long as the Cost is 20 or below. His Special deals decent nuke damage while boosting all units’ ATK by 1.5x which is a very highly prized/valued special. Since the buffed update he even boosts himself by 3x ATK. That being said - he is undisputably one of the strongest units in the game without a question. Low cost may be a pro /con but usualy those units are easy to socket abilities on and good to farm as free to play. |
9.9/10
|
Dracule Mihawk
Cpt. + Slasher + Nuke
| Mihawk still boosting Slashers but is so much stronger than the raidboss one. Boosts ATK of Slasher characters by a variable factor between 2x and 2.75x based on the timing of the attack of the previous unit in the chain. A hit below Good or a Miss will boost the ATK of the next unit by 2x, a Good hit by 2.25x, a Great hit by 2.5x and a Perfect hit by 2.75x. This bonus is applied only to Slasher characters. Deals 50% of the (normal attack) damage dealt in the previous turn as typeless damage to all enemies. | 9.9/10 |
SW Shanks
Cpt. + PSY + Special
| Strong World Shanks may be a similar risky Captain like Boa Hancock but with a very special Captain Ability. 2.75x ATK at 100% HP, and a minimum of 2x ATK at 1% HP and raising PSY Orbs to a high chance to obtain. Special Ability: 35x ATK to all enemies and destroys their defense for 2 turns. Remember young Sabo? Together they give a 90% chance to Full PSY Orbs for 3 turns. And there is also Garp which is veeery good to combine with. It may be a risk when using Marco (Same as Boa) when falling below 70% HP. So make sure to bring def or healing members. | 9.8/10 |
Rob Lucci CP9
Strong Gen.
Cpt. + Powerhouse + Nuke + Special
| Before you read here, note his Captain will turn your crews RCV to 0! Grants Powerhouse characters an ATK boost of 3x on matching orbs. 2.5x ATK otherwise. Still a remarkable strength which replaces the non-existent SW Luffy. Relies a lot on members of CP9 | 9.8/10 |
Marco 1st Division
Cpt. + PSY/QCK + Heal + Orb Boost
| Marco the Phoenix 1st Division of Whitebeard Pirates became a 6 star Legend and a quite good tank. He can heal with his special up to 44500 HP when he is maxed lv.99. And he is an orb booster, which means you do not need a sub with this special or even use more. Marco buffs 2.75x ATK to PSY and QCK units when above 70% HP and reduce damage received when above 70%. |
9.8/10
|
Sabo 2nd of Revolution Army
Cpt. + Free Spirit + ATK Boost
| Since we own a lot Free Spirit characters sabo is usable in global. Yeay ! Giving all characters 1.2x HP and RCV. Free Spirit gets ATK 2.75x at 100% HP and 2x at 1 HP. Special is surprisingly strong. First turn ATK is boosted by 1.5x. But ! If you hit all PERFECTs during this turn. Next turn boost will become even 2x ! |
9.8/10
|
Doflamingo
Cpt. + Stats + Orb Boost
| Donquixote Do Flamingo. Has even higher stats as Mihawk, a similar Captain Effect. Boosting 2x ATK and 2x HP to Slasher. His Special is most broken one in Orb Boost category: Boost Strong/Weak Orbs by 2x and switch Orbs two times. Even strong in non-slasher Teams! | 9.5/10 |
Monkey D. Luffy: Gear Third
Cpt. + Stats
|
Similar to Whitebeard, Gear Third is widely considered the second strongest Captain.
He can give a possible 3.5x ATK boost to 3 units which gives incredible burst damage on your last 3 hits.
His Special isn't particularly special which really puts him beneath Whitebeard.
| 9.5/10 |
Golden Pound Hammer: Usopp
Delay
|
One of the best utility units in the game.
GP Usopp is here for his Special that delays all attacking enemies by 3 turns. At MAX level, this special can activate every 10 turns which is extremely powerful against Raid Bosses and foes in general.
A powerful F2P utility unit.
| 9.5/10 |
SW Ace
Cpt. + Shooter + Orb Fix + Nuke
| -Currently lacks Shooter characters- SW Ace boosts HP of Shooter characters by 1.5x and their ATK by 3x if they have a matching orb, by 2x otherwise. This may be a curse, may be a mighty weapon. Using the correct subs in your team is a MUST and you must be at least pirate lv. 180 to use a decent team in future. Reduces crew's current HP by 40%, deals 15x the amount of HP subtracted in typeless damage to all enemies, locks all orbs for 1 turn | 8.0/10 |
Logia Crocodile
Cpt. + Cerebral + ATK Boost
| -Currently lacks Cerebral characters- Must have current units would be Killer, Kalifa, Log Tashigi.. that's it Crocodile blooms at low HP exponentialy. While at 100% HP he grants 2x ATK to Cerebral characters, at 1 HP he grants 3.25x ATK to them. Also he is his own crew's ATK Booster depending on your HP. If it is below 30% the ATK Boost is 2x for 1 turn while also attacking all enemies | unusable/10 |
Tier-1
These are the units that are some of the strongest in the game. They aren't the best, but they sure come close to the very best.
Tier-1.5
These are the units that are neither here nor there... They are generally team-based/orientated Characters that will excel when used properly. Without the right usage, these units will drop to Tier-2.
Name | Notes | Rating |
Nico Robin
ATK Boost x2
| Nico Robin is one of the most sought after units in the whole game because she is the essential of an INT team. Nico Robin’s Captain ability is nothing special boosting RCV of INT characters by 2 times. But her special makes her worth the INT team. She boosts all INT ATK by 2x and is a unit with decent stats. Recommended usage is as a sub instead of a captain ofcourse. She is generally paired with Towel Nami. Boosted to Tier 1.5 because Nico Robin is usable in a Rayleigh-INT Team which can absolutely burst absurd damage. Definitly nice to have her MAXed. | 7.5/10 |
Usopp Impact Dial
ATK Boost x2
| Usopp Impact Dial. Counterpart to Nico Robin, boosting PSY team by 2x ATK for 1 turn. Represents all benefits from Robin just for PSY teams. Just lacks a current extreme captain to be as powerful as a robin in an INT team | 7.5/10 |
White Bay
Ice Witch
Cpt. + Delay ATK + Silence/Chain
| White Bay has the same Captain effect as Towel Nami boosting INT characters ATK by 2.5x. Special reduces chain and cpt. despair duration by 2 turns, boosts ATK against delayed enemies by 1.2x for 3 turns. A very deadly sub and even deadlier captain. Combine with delaying characters like GP Usopp | 7.5/10 |
Marco, The Phoenix Cpt. + Stats + Heal | Marco, The Pheonix a commander of the Whitebeard pirates and the bearer of the rare mythical zoan fruit is a very good unit to have on your team. With a 3x attack boost at full health, Marco is the INT turtle destroyer. Marco with his special can heal your crew back to full health hence regaining the attack boost if he is kept as a captain. But then why is he in tier 1.5 because his base cooldown is 30 and it can go down to a minimum of 20 turns. Since most raid bosses have 5 stages or so.. stalling for 20 turns becomes a problematic endeavour. But still with his stats and his overall captain ability and special, the commander of the Whitebeard Pirates lives up to his name. | 7.5/10 |
Squardo Maelstrom Spider Cpt. + Stats + Orb Boost | Maelstrom Spider Squardo used to be on Marco Phoenix's position but got degraded because he can not heal like a phoenix. His strength lies in the brutal ATK stat of 1434. Same Cpt. Effect as Marcos 3x ATK boost for [PSY] when below 30% HP. Within his special he will cut your current HP by 30% and boost Orbs by 1.75x. Carefully to use! | 7.5/10 |
Bartolomew Kuma, Under the Warlords Cpt. + Orb Convert | Kuma is the only STR tank without a loss. With a 2x attack and HP boost, Kuma is a very commonly chosen leader for STR only teams and can easily tank damage and gives a decent damage output that is enough to clear most DEX bosses and a few raids like Mihawk. | 7.5/10 |
Koala Revolution Army Cpt. + ATK Boost | Koala has the best fish- karate. So she is the born Fighter captain. Boosting Fighter ATK by 2.25x and RCV by 1.5x. If that's not enough the special will boost ATK by 1.75x for 1 turn. Definitly a must have for fighters! | 7.5/10 |
Jimbe, Under the Warlords
Cpt. + Orb Convert
| Jimbe is kind of like Zeff on steroids.. With a 2.5x attack boost he replaces Zeff for a fighter burst team. His special is a nuke with nifty orb manipulation that gives him a QCK orb hence giving him a sure attack boost for the next turn. However since fighters is the most unused class in the game we won’t see many Jimbe captains for raids. But nevertheless he is a very powerful fighter burst lead and is a definite must have if you have a great fighting subs ready | 7.5/10 |
Log Nami Orb Boost | Log Nami was difficult to tier along, but i will place her between the ATK Boosting Nico Robin and Orb Booster. She deals 5000 true damage and boosts orb effectiveness by 1.5x for 1 turn. Build in a team with Rayleigh, Nico Robin and heavy hitters you will deal unbelievable damage. Or just use Doflamingo... | 7.5/10 |
Strongest Gen. ATK Boost | Currenlty only usable in Rob Lucci / Jabra crews but his special and stats shall be presented to you. Boost Powerhouse ATK by 1.75x for 1 turn and reduce damage by 50% for 1 turn. His captain effect ain't that bad as well, but should't be used anyway. | 7.5/10 |
Koala Revolution Army Cpt. + Stats + HP Cut + Orb Convert | Hack ! I smashed your face! Reduce special cooldown of Fighters by 3 turns and boost ATK by 2x. What makes him even more special is his special. ha. Cut 20% of all enemies HP and changes his own orb to [STR] This special may complete your goal to clear a run easily. Very nice with Whitebeard and/or Rob Lucci 6* or any Fighter crew | 7.2/10 |
Petty Officer Coby Orb Boost | Coby V2 or also called as training coby is a great unit to have on PSY teams along with Garp or Marco leads. He is also used in other teams apart from PSY because of his epic special. Again he is one of the units with a captain ability that is not so great. But with his special of all orb boosting, coby is one of the most sought after units in the game and is definitely a good asset if he has a low special cooldown. | 7.0/10 |
Orb Boost | Kaku is similar to coby v2 or you could also call him a QCK coby. With his special having a similar effect as coby’s special, Kaku is one of the most wanted character in QCK teams. | 7.0/10 |
Orb Boost | Bellamy is similar to coby v2 or you could also call him a DEX coby. With his special having a similar effect as coby’s special, Bellamy is one of the most wanted character in DEX teams until Donquixote Doflamingo. | 7.0/10 |
“Red Flag” X. Drake Cpt. + Zombie | “Red Flag” X. Drake is one the Eleven Supernovas. X. Drake shares a very similar Captain Skill to Whitebeard where he grants 3x ATK to INT units while your health is below 30% Drake being on this list - as while troublesome… can clear many stages without much difficulties. If getting to your health to the “sweet spot” is difficult, X. Drake’s special allows you to survive any hit with 1 HP making it a fairly simple Captain to use. His flaws are that he only boosts a single color which always restricts him since other teams can take on non-PSY islands easier and faster than this unit. | 7.0/10 |
Sir Crocodile Warlord of the Sea
Cpt. + Stats + Orb Convert
| Sir Crocodile, Warlord of the Sea is one of the most sought after farmable unit in the game. Crocodile’s strength is as a sub. He holds extremely high health and attack with a decent special that can guarantee an [INT] orb without issues. His flaw comes at his fairly subpar Captain Skill which doesn’t amaze or see play often but is still useable. | 7.0/10 |
Fossa
Cpt. + Stats + Special + ATK
| Fossa is as unique as his chin. His captain ability allows all specials to deal doubled damage. This can be paired with a super nuke with Monster Chopper for example. As usual a STR captain has very high ATK stats and he even boosts STR ATK by 1.5x for 1 turn | 7.0/10 |
Thatch
Cpt. + Orb chance |
Thatch, another 3x ATK at 100% HP for QCK characters with some ok stats and a nice special which will become useful for a raid in the future
| 7.0/10 |
DeCalvan Brothers
Cpt. + Stats
|
DeCalvan Brothers been placed here because of the nice Cpt effect, which boosts Fighters ATK by 2.25x and deal 2x ATK of the brothers to all enemies at the end of your turn. HP is nice as well.
Changes own orb into DEX, deals several times the character's ATK in DEX damage to one enemy
| 7.0/10 |
Ashura Zoro
Cpt. + Stats | Ashura Zoro is an extremely powerful Free-to-Play unit and part of the Strawhat Pirates. As a DEX Captain, he can double the ATK and HP of DEX units. This is amazing as it can make use of the great pool of DEX characters like Mihawk, Law, Apu and the list goes on. The biggest flaw of Ashura Zoro is that he does only boost 1 color which can limit him against non-QCK islands | 7.0/10 |
Zoro the Ripper
Stats + Delay | Same reason to push Jack the Ripper as Arlong of Sun Pirates to Tier 1.5. Zoro is quite easy to socket and his special has a low cooldown, which can be used to delay (e.g. High DEF stages) while having over 1000 ATK. | 7.0/10 |
| Rob Lucci makes it into Tier 1.5 through high stats and 3 slots being actually the same as Sun Pirates Arlong with an even better special. He is also quite easy to 3-socket through the "Dock worker" Fn. His QCK form, which is the other path of evolution makes him similar if not even better for QCK teams by granting 3 guaranteed QCK orbs Both have 20 cost! | 7.0/10 |
Frankynstein
Stats + Orb Convert | Frankynstein may not have the best HP stat, but for a free to play 20 cost he brings 3 slots with him. His special guarantees 1 STR orb and you can switch 1 time if thats not enough or if your highest ATK member needs it. Perfect as a Sengoku sub. | 7.0/10 |
Arlong Sun Pirates
Stats + Orb Convert | While we all probably started out global version with Enraged Arlomg his new version includes a better special and 2 slots in total which brings him onto the bottom of Tier 1.5 | 7.0/10 |
Tier 2
Units that you'll prefer not to use if better options were available. These units are still okay to use, but some of them may will get outclassed in future content.
Name | Rating |
Biker Smoker
Stats + Def | 7.0/10 |
Sogeking
Delay 3 turns | 7.0/10 |
Franky
Stats + Reduce bind by 5 ! | 7.0/10 |
Log Usopp
Delay 2 turns + Def Break | 7.0/10 |
Blamenco of the Otsuchi
Cpt. + Orb Convert
| 7.0/10 |
Kaku CP9 Strongest Gen.
Cpt + 2x DEX damage + Orb Convert
| 7.0/10 |
Doma
Orb Convert + Chain
| 6.5/10 |
Rakuyo of the Morning Star Orb Convert | 6.5/10 |
Namur: Blow
ATK + Nuke | 6.5/10 |
Urouge Mad Monk
ATK + Nuke | 6.5/10 |
Log Nico Robin
Orb Lock + Def | 6.5/10 |
?
?
| 6.5/10 |
Bruno CP9
Orb Convert | 6.5/10 |
Curiel of the Heavy Guns
Orb Convert
| 6.0/10 |
Portgas D Ace
Cpt. | 6.0/10 |
Red Haired Shanks
Cpt. | 6.0/10 |
Enraged Arlong
Stats | 6.0/10 |
Izo of the Shotgun
Cpt. + Orb Convert | 6.0/10 |
Apu Roar of the Sea
Cpt. + Orb Convert | 6.0/10 |
Mr.3
Stats + Delay | 6.0/10 |
Massacre Soldier Killer
Cpt. + Stats + Nuke | 6.0/10 |
Magician Basil Hawkins
HP Cut + Def Break | 6.0/10 |
Capone Gang Bege
Cpt. + Orb Convert
| 6.0/10 |
Gekko Moriah of the Shichibukai
Cpt. + Orb Convert | 5.5/10 |
Kohza Rebelion Leader
ATK | 5.5/10 |
Log Sanji
Orb Convert | 5.5/10 |
Dismantler Franky
Cpt. + Orb Convert | 5.5/10 |
Beautiful Secretary Khalifa
Orb Convert
| 5.5/10 |
Paulie
Orb Lock | 5.5/10 |
Rob Lucci
Stats + Nuke
| 5.5/10 |
Sir Crocodile, Baroque Works
Stats
| 5.5/10 |
Wiper
Cpt. + ATK
| 5.5/10 |
Enel (Kami)
Cpt. + Orb Convert
| 5.5/10 |
Miss Doublefinger
ATK
| 5.5/10 |
Mr. 1
Special
| 5.5/10 |
Enel (Kami)
ATK
| 5.5/10 |
Brook
Heal, Def Break
| 5.0/10 |
Tier-2.5
These are good units with low stats who could not make it into Tier 2 because of high competition.
Tier-3
Try not to use these units if you have the choice to avoid it. Many Tier 3 characters of Fortnights
are far stronger. Note: Not ALL Tier-3 units are listed.
are far stronger. Note: Not ALL Tier-3 units are listed.
Tier- Le Crap
Name says it all.. Absolutely avoid to farm them or their specials
etc...
Special Units
These units are the ones ONLY good/used in specific stage/against certain opponents. They will extremely important in certain stages while almost useless in every other stage.
Name | Used In? |
Mr. 4
|
|
Princess Vivi
|
|
Laboon
Pell
|
|
Chore Boy Helmeppo
|
|
God Enel
|
|
Nami: Mirage Tempo
Kimono Nami |
|
Jabra CP9
(Story) |
|
Ironfist Fullbody
"Flower Sword"
Gran Vista
Sanji
Diable Jambe
Inuppe
|
|
Hope i did not forget something or a new unit. Have fun and enjoy your adventure