Shark Attack! Arlong Pirates



Table of Contents
    • Reward
    • EXP,Beri,Title
    • Tips
    • Challenge
  • Stage Overview (Expert 30)
  • Team Suggestions (Expert 30)
Young Arlong fortnight is considered as one of the harder fortnights to tackle as compared to the rest of the fortnights, However for a decently built team and after a brief overview of what to expect and what's coming, the fortnight like any other 30 stamina is pretty much a breeze for decent enough players! This fortnight is especially useful for choo drops and for Young Arlong drops. And besides being socket fodder, they actually see some good use in the game ahead in terms of full board orb manipulation.


Notable Skillbooks obtainable:
Skillbooks
Name
Max.Special
Drop
(Stamina)
Chance
(Expert)
Eustass Kidd
11 - 6
15 - 30
mid
Blamenco the Mallet
20 - 10
15 - 30
mid
Miss Doublefinger
15 - 8 
5 - 30
mid
Mr. 1 (Story)
25 - 18
5 - 30
mid



Notable Characters obtainable:
Character
Name
Max.
Special
Notes
Chance
(Expert)
Arlong Sun Pirates
24 - 15
Not as strong as Arlomg
but better special
and more slots
very low
Chuu Sun Pirates
30 - 17
Full INT or PSY orbs
rare encounter
Kuroobi Sun Pirates
20 - 10
useless
common


XP, Beri, Title:
Stamina/ Chapter
XP
Beri
Title
Rookie – 5
5173102
Veteran – 10
12067560
Elite – 15
2360
11.800Shark
Expert – 30
5565
25.800
Kiribati

Tips:
  • You get poisoned at Stage 1!
  • Use a QCK crew. Most enemies will be STR and Arlong as well.
  • GP Usopp works after 2 turns of protection.
  • Perfect isle to socket up your Arlong.




Challenge:
No Challenge Yet
Reward
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The Battle

Stamina: 30-Stamina  (Expert)
Stages: 7



Condition:  No Meat or TND Orbs avilable


The Stages
Battle 1/7

You will be poisoned for 99 turns.

Stall up as much as you can through 1 - 6

Battle 2/7

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Battle 3/7

-

Battle 4/7

-
Battle 5/7

-

Battle 6/7

Kuroobi begins on a 2 turn interval which increases to 3 after he attacks.After your first attack, Kuroobi will randomize your orbs and lock them for 1 turn.

 The randomization includes [Bother] orbs!

If Kuroobi hits 20% or lower health, he will use his special which deals a nice 8,000 damage to your team.


BossHPAttack

400.000Random Orb change and fixes black Orbs 
Turn 2 - all
5964
HP < 20%
8000
Battle 7/7

BOSS: ArlOMG

This fight is not easy for the ill-prepared.He will preemptively put up a Debuff-blocker for 2 turns which stops you from turn delaying him.

Arlong will attack on a one-turn interval which is fairly scary considering his damage.The trick here is bringing him to 50% health.

When reaching 50% health, Arlong will berserk himself for 999 Turns and will not attack that turn. Use the opportunity to delay him then!! 
(assuming the debuff blocker expired). 

His Special will deal 20,000 damage and if you survive that, will lock a unit randomly for 5 turns. So survive 1 hits from Arlong, get him to 50% health, delay him and win!



BossHPAttack

920.000+ Debuff Protection (2 turns)
Every Turn
8740
HP < 50%
13112
HP < 20%
20.000
+ binds random for 5 turns
Rare Encounter

Random Encounter: Chu


Chu is a pain and will Silence both Captains for 1 turn after your first attack.He will also heal himself about 50,000 health (which really isn't that much). He CAN appear on the First Stage (thus you don't get poisoned) which is why the units shown are not "kneeling over in pain". He is however NOT 100% drop-rate if he does appear in the First Stage though,

BossHPAttack

200.000Silence both for 1 turn
Turn 1 - 99Heal for 50.000 HP2425


Team Suggestions: 

Keep in mind you need a 1.5x ATK ship !



2x God Enel

Specials required:
Kaku, Brook

Socket Abilities Required:
-




Poison wont hurt you much with the double Enel heal and Brook heal.
Use all in vs Arlong




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