Garp Raid Boss Guide
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Clash!! Vice-Admiral Garp
Table of Contents (Quick Links)
- Times Held
- Reward
- EXP, Beli, Drop Rates, and Titles
- Tips
- Stage Overview (Master 40)
- Team Suggestions (Master 40)
- Video Walkthrough (Master 40)
Times Held
Appearances | Date (PST) |
1 | 6/25/2015 - 6/26/2015 |
2 | 9/13/2015 - 9/14/2015 |
Garp is here in OPTC as the third 24 Hour Raid Boss! With only a 40 stamina difficulty, he will be the hardest of the current raid bosses.
Previous version of the guide:
First
Reward:
Garp the Fist
Attribute
|
Type
|
Stars
|
Cost
|
Hits
|
Max. XP
|
---|---|---|---|---|---|
5
|
50
|
4
|
5,000,000
|
Level
|
Health
|
Attack
|
Recovery
|
---|---|---|---|
99
|
2852
|
1220
|
225
|
Captain Ability
|
Special
|
---|---|
Doubles PSY characters' ATK and HP
|
Changes all slots to PSY and RCV
|
Training Coby and Training Helmeppo
Coby and Helmeppo have a very low chance of dropping. "Very low" as in you could max Garp two times over and never get them to drop. They are good units, but don't expect to get them here.
EXP, Beli, Drop Rate, and Titles
Difficulty | EXP | Beli | Drop Rate | Title |
Master (40) | 6,550 | 52,030 | 100% | Hero |
Tips:
- Garp only drops as a 4* unit.
- 4* Garp evolves at level 70 and requires 1,066,998 EXP.
- 5* Garp has 50 cost so don't evolve him until you feel like you can handle it.
- You can skill up Garp through Same Character Synthesis.
- Both evolutions have the same Special name so you can use either as skill up material.
- His max Special level is 16 (13 cooldown).
- Be cautious of Stage 4/5 - your bottom four units will be locked for two turns.
- Remember that Garp is unaffected by Debuffs like Turn Delay.
- Stall effectively to try and get your Specials up by the time you reach Garp. This means hitting a unit with only 1 unit as opposed to all 6 at times (don't be afraid to take hits).
Stage Overview
Master (40 Stamina)
Master (40 Stamina)
Recommendations / Suggestions for Teams
Master (40 Stamina)
Stage | Notes |
Vivi / Laboon Team
You can replace Laboon with Sabo or Pell, subs depend on the level of Vivi, prepare for a long fight. The max HP of your team has to be less than 10x the RCV of Vivi (including your Friend and ship) for Laboon to work (more info here). Attack enemies that will attack you at the same time. Stage 2, use 2 units to beat the Sea Stallion and beat 4 Marines. Last Stage, attack until you win. Sub in stronger units if your HP allows it. |
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Vivi / Lion's Song Zoro Team
You can replace Lion's Song with Streaming Wold Zoro, Vivi has to be level 72 or higher (more info here). Attack enemies that will attack you during the same turn. Stage 2, make sure to kill the Sea Stallion and beat 4 Marines. Last Stage, after Garp uses his Special on Turn 4, use Tsuru and keep attacking. Tsuru can be replaced with Alvida or a meat maker to alleviate the damage on turn 4. Subs can be anyone. |
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Farmable Slasher Team
Units level 70+, Friend Mihawk's Special and Smoker around 17 turns, maxed Merry, no other skills leveled (if Merry isn't max, your units need to be 80+). Stall until Smoker and Mihawk is ready and try to get INT Orbs on Crocodile and Helmeppo. Last Stage, use Mihawk and Smoker and attack. Before Garp uses his special on Turn 4, use Alvida and continue attacking. You should win on your 6th turn. Both Mihawks maxed is easy. |
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Gear 3 / Nami Team
Units level 70+, maxed Merry, Hina/Kaku/Robin around 14 turns (if Merry isn't max, your units need to be level 80+). Stall until Hina/Kaku/Robin are ready and try to get an INT Orb on Crocodile. Last Stage, if you have an INT Orb on one of your INT units, use Hina/Kaku/Robin and hit all perfects to win. |
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Whitebeard Team
Units level 70+, maxed Merry, no skills maxed (if Merry isn't Maxed, your units need to be a higher level). Before going to Stage 4, you need to be below 30% health and above 2980 HP, Robin and Kaku with 5 turns left, and have an INT Orb on two of your INT units. Last Stage, use Kaku and Robin and attack. Turn 2, attack again to win. Make sure to do the math before using a Whitebeard team. |
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Rayleigh Team
Units level 70+, maxed Merry, no skills maxed (if Merry isn't maxed. bring higher level units). Stall until Broggy is ready for the Last Stage. Last Stage, use Broggy, Kaku, and Marine and attack. Keep attacking to win. Broggy can be replaced with any other meat provider or any INT Orb Manipulator. |
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Vista Team
Units level 80+, maxed Merry, no skills leveled (if Merry isn't maxed, your units need to be max leveled with some decent Orb luck). Stall until Robin will be ready for the Last Stage and try to save some INT Orbs on units that aren't in Broggy's range. Last Stage, use Broggy, Buggy, and Robin and attack. Continue attacking until you win. |
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Nami Team
Units level 80+, maxed Merry, no skills leveled (if Merry isn't maxed, your units need to be max leveled with some decent Orb luck). Stall until Robin will be ready for Last Stage and try to save some INT Orbs on units that aren't in Broggy's range. Last Stage, use Broggy, Buggy, and Robin and attack. Continue attacking until you win. |
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X Drake Team
Units level 70+, maxed Merry, no skills maxed (if Merry isn't Maxed, your units need to be a higher level). Before going to Stage 4, you need to be below 30% health and above 2980 HP, Robin and Kaku with 5 turns left, and have an INT Orb on two of your bottom INT units. Last Stage, use Kaku and Robin and attack. Turn 2, attack again to win. Make sure to do the math before using an X Drake team. |
*If you have any other team suggestions, feel free to put it in the comments below and we'll add it to this list!