Garp Raid Boss Guide

Clash!! Vice-Admiral Garp


Table of Contents (Quick Links)

Times Held

Appearances Date (PST)
1 6/25/2015 - 6/26/2015
2 9/13/2015 - 9/14/2015

Garp is here in OPTC as the third 24 Hour Raid Boss! With only a 40 stamina difficulty, he will be the hardest of the current raid bosses.

Previous version of the guide:
First

Reward:

Garp the Fist

http://op-tc-eng-version.blogspot.com/p/monkey-d-garp.html
Attribute
Type
Stars
Cost
Hits
Max. XP
5
50
4
5,000,000
Level
Health
Attack
Recovery
99
2852
1220
225
Captain Ability
Special
Doubles PSY characters' ATK and HP
Changes all slots to PSY and RCV
Evolutions



Materials
1
2



http://op-tc-eng-version.blogspot.com/p/monkey-d-garp.html
http://op-tc-eng-version.blogspot.com/p/monkey-d-garp.html



PSY teams are known for their low HP and Garp is here to fix that problem! His Captain Ability doubles PSY characters' ATK and HP and his special changes all orbs to PSY and RCV. This special combined with Mr. 2 can easily make a full board of PSY Orbs, or it can be used alone to keep you alive with the high RCV that PSY units are already packed with. With events like Zephyr's raid approaching soon, you will want to have Garp ready to bring them down!

Training Coby and Training Helmeppo

http://op-tc-eng-version.blogspot.com/p/coby-v2.htmlhttp://op-tc-eng-version.blogspot.com/p/helmepo-v2.html

Coby and Helmeppo have a very low chance of dropping. "Very low" as in you could max Garp two times over and never get them to drop. They are good units, but don't expect to get them here.

EXP, Beli, Drop Rate, and Titles


Difficulty EXP Beli Drop Rate Title
Master (40) 6,550 52,030 100% Hero

Tips:
  • Garp only drops as a 4* unit. 
  • 4* Garp evolves at level 70 and requires 1,066,998 EXP.
  • 5* Garp has 50 cost so don't evolve him until you feel like you can handle it.
  • You can skill up Garp through Same Character Synthesis.
  • Both evolutions have the same Special name so you can use either as skill up material.
  • His max Special level is 16 (13 cooldown).
  • Be cautious of Stage 4/5 - your bottom four units will be locked for two turns.
  • Remember that Garp is unaffected by Debuffs like Turn Delay.
  • Stall effectively to try and get your Specials up by the time you reach Garp. This means hitting a unit with only 1 unit as opposed to all 6 at times (don't be afraid to take hits).

Stage Overview
Master (40 Stamina)  

Stage Notes
Stage 1
Defeat Marines

Marines
HP: ~7,000
ATK: 3,300 (2)
Stage 2
Defeat Marines, stall on Evo Material
Manually target the circled unit to kill
 all enemies except the Sea Stallion.

Marines
HP: 4
ATK: 6,000 (1)

Sea Stallion
HP: 7
ATK: 3,800 (1) 
(1) Binds a random unit for 3 turns 
(2-) Attacks normally
Stage 3
Defeat Marine, stall on Evo Material

Helmeppo
HP: ~12,000
ATK: 3,550 (1)
(Preemptive) 2,550 Damage
(1-5) Attacks Normally
(6-) 10,716 Damage

Turtle
HP: 29
ATK: 555 (2)
 
Stage 4
Defeat Marines

Marine
HP: ~500
ATK: 1,104 (1)
(Preemptive) Binds Bottom 4 units

Coby
HP: ~25,000
ATK: 12,000 (1)
(1) ATK Buff
(2) Attacks Normally
(3-) Repeat (1)-(2)
Stage 5

Garp
HP: 2,100,000
ATK: 2,980 (1)

(Preemptive) Debuff Protection for 999 turns
(1-3) Attacks normally
(4) 18,000 Damage
(5) Attacks Normally
(6-) 10,000 Damage
Images by zeenigami

Recommendations / Suggestions for Teams
Master (40 Stamina)


Stage Notes
http://op-tc-eng-version.blogspot.com/p/vivi.htmlhttp://op-tc-eng-version.blogspot.com/p/laboon.html
http://onepiece-treasurecruise.com/wp-content/uploads/f0169.pnghttp://op-tc-eng-version.blogspot.com/p/solo-290.html
http://optc-guide.com/wp-content/uploads/2015/08/f0304-lobster.pnghttp://optc-guide.com/wp-content/uploads/2015/08/f0104-dragon.png
Vivi / Laboon Team
You can replace Laboon with Sabo or Pell, subs depend on the
level of Vivi, prepare for a long fight. The max HP of your team
has to be less than 10x the RCV of Vivi (including your Friend
and ship) for Laboon to work (more info here). Attack enemies
that will attack you at the same time. Stage 2, use 2 units to
beat the Sea Stallion and beat 4 Marines. Last Stage, attack 
until you win. Sub in stronger units if your HP allows it.
http://op-tc-eng-version.blogspot.com/p/vivi.htmlhttp://op-tc-eng-version.blogspot.com/p/zoro-v2.html
http://op-tc-eng-version.blogspot.com/p/tsuru.htmlhttp://op-tc-eng-version.blogspot.com/p/crocodile.html
http://op-tc-eng-version.blogspot.com/p/dracule-mihawk.htmlhttp://op-tc-eng-version.blogspot.com/p/helmepo-v2.html
Vivi / Lion's Song Zoro Team
You can replace Lion's Song with Streaming Wold Zoro, Vivi has
to be level 72 or higher (more info here). Attack enemies that
will attack you during the same turn. Stage 2, make sure to
 kill the Sea Stallion and beat 4 Marines. Last Stage, after Garp
uses his Special on Turn 4, use Tsuru and keep attacking. 
Tsuru can be replaced with Alvida or a meat maker to 
alleviate the damage on turn 4. Subs can be anyone.
http://op-tc-eng-version.blogspot.com/p/dracule-mihawk.htmlhttp://op-tc-eng-version.blogspot.com/p/dracule-mihawk.html
http://op-tc-eng-version.blogspot.com/p/crocodile.htmlhttp://op-tc-eng-version.blogspot.com/p/helmepo-v2.html
http://op-tc-eng-version.blogspot.com/p/alvida.htmlhttp://op-tc-eng-version.blogspot.com/p/smoker.html
Farmable Slasher Team
Units level 70+, Friend Mihawk's Special and Smoker around 17
turns, maxed Merry, no other skills leveled (if Merry isn't max,
 your units need to be 80+). Stall until Smoker and Mihawk is
ready and try to get INT Orbs on Crocodile and Helmeppo. Last 
Stage, use Mihawk and Smoker and attack. Before Garp uses
his special on Turn 4, use Alvida and continue attacking. You
should win on your 6th turn. Both Mihawks maxed is easy.
http://op-tc-eng-version.blogspot.com/p/nami-v2.htmlhttp://op-tc-eng-version.blogspot.com/p/luffy-v2.html
http://op-tc-eng-version.blogspot.com/p/blog-page_67.htmlhttp://op-tc-eng-version.blogspot.com/p/crocodile.html
http://op-tc-eng-version.blogspot.com/p/nico-robin.htmlhttp://op-tc-eng-version.blogspot.com/p/kaku.html
Gear 3 / Nami Team
Units level 70+, maxed Merry, Hina/Kaku/Robin around 14 
turns (if Merry isn't max, your units need to be level 80+).
Stall until Hina/Kaku/Robin are ready and try to get an INT Orb
on Crocodile. Last Stage, if you have an INT Orb on one of your
INT units, use Hina/Kaku/Robin and hit all perfects to win.
http://op-tc-eng-version.blogspot.com/p/whitebeard.htmlhttp://op-tc-eng-version.blogspot.com/p/whitebeard.html
http://op-tc-eng-version.blogspot.com/p/nico-robin.htmlhttp://op-tc-eng-version.blogspot.com/p/crocodile.html
http://op-tc-eng-version.blogspot.com/p/vista.htmlhttp://op-tc-eng-version.blogspot.com/p/kaku.html
Whitebeard Team
Units level 70+, maxed Merry, no skills maxed (if Merry isn't
Maxed, your units need to be a higher level). Before going to
Stage 4, you need to be below 30% health and above 2980 HP,
 Robin and Kaku with 5 turns left, and have an INT Orb on 
two of your INT units. Last Stage, use Kaku and Robin and
attack. Turn 2, attack again to win. Make sure to do the math
before using a Whitebeard team.
http://op-tc-eng-version.blogspot.com/p/silvers-rayleigh.htmlhttp://op-tc-eng-version.blogspot.com/p/silvers-rayleigh.html
http://op-tc-eng-version.blogspot.com/p/crocodile.htmlhttp://op-tc-eng-version.blogspot.com/p/vikings.html
http://op-tc-eng-version.blogspot.com/p/kaku.htmlhttp://op-tc-eng-version.blogspot.com/p/purple-marine.html
Rayleigh Team
Units level 70+, maxed Merry, no skills maxed (if Merry isn't 
maxed. bring higher level units). Stall until Broggy is ready 
for the Last Stage. Last Stage, use Broggy, Kaku, and Marine
 and attack. Keep attacking to win. Broggy can be replaced
with any other meat provider or any INT Orb Manipulator.
http://op-tc-eng-version.blogspot.com/p/vista.htmlhttp://op-tc-eng-version.blogspot.com/p/vista.html
http://op-tc-eng-version.blogspot.com/p/nico-robin.htmlhttp://op-tc-eng-version.blogspot.com/p/vikings.html
http://op-tc-eng-version.blogspot.com/p/buggy.htmlhttp://op-tc-eng-version.blogspot.com/p/crocodile.html
Vista Team
Units level 80+, maxed Merry, no skills leveled (if Merry isn't
maxed, your units need to be max leveled with some decent
Orb luck). Stall until Robin will be ready for the Last Stage and
try to save some INT Orbs on units that aren't in Broggy's
range. Last Stage, use Broggy, Buggy, and Robin and attack.
Continue attacking until you win.
http://op-tc-eng-version.blogspot.com/p/nami-v2.htmlhttp://op-tc-eng-version.blogspot.com/p/nami-v2.html
http://op-tc-eng-version.blogspot.com/p/nico-robin.htmlhttp://op-tc-eng-version.blogspot.com/p/vikings.html
http://op-tc-eng-version.blogspot.com/p/kaku.htmlhttp://op-tc-eng-version.blogspot.com/p/buggy.html
Nami Team
Units level 80+, maxed Merry, no skills leveled (if Merry isn't
maxed, your units need to be max leveled with some decent
Orb luck). Stall until Robin will be ready for Last Stage and
try to save some INT Orbs on units that aren't in Broggy's
range. Last Stage, use Broggy, Buggy, and Robin and attack.
Continue attacking until you win.
http://op-tc-eng-version.blogspot.com/p/x-drake.htmlhttp://op-tc-eng-version.blogspot.com/p/x-drake.html
http://op-tc-eng-version.blogspot.com/p/nico-robin.htmlhttp://op-tc-eng-version.blogspot.com/p/crocodile.html
http://op-tc-eng-version.blogspot.com/p/nami-v2.htmlhttp://op-tc-eng-version.blogspot.com/p/kaku.html
X Drake Team
Units level 70+, maxed Merry, no skills maxed (if Merry isn't
Maxed, your units need to be a higher level). Before going to
Stage 4, you need to be below 30% health and above 2980 HP,
 Robin and Kaku with 5 turns left, and have an INT Orb on 
two of your bottom INT units. Last Stage, use Kaku and Robin
 and attack. Turn 2, attack again to win. Make sure to do the 
math before using an X Drake team.

*If you have any other team suggestions, feel free to put it in the comments below and we'll add it to this list!


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