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Appearances | Date (PST) |
1 | 5/28/2015 - 5/29/2015 |
2 | 9/8/2015 - 9/9/2015 |
Attribute
|
Type
|
Stars
|
Cost
|
Hits
|
Max. XP
|
---|---|---|---|---|---|
![]() | ![]() |
5
|
50
|
4
|
5,000,000
|
Level
|
Health
|
Attack
|
Recovery
|
---|---|---|---|
99
|
3660
|
1500
|
-900
|
Captain Ability
|
Special
|
---|---|
Greatly reduces STR characters' HP
(-60%) and boosts their ATK by 3x |
Deals random STR damage to one enemy
|
Difficulty | EXP | Beli | Drop Rate | Title |
Expert (30) | 2,810 | 34,131 | ~40% | Rampage |
Master (40) | 6,450 | 62,657 | 100% | Monster |
Stage | Notes |
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Vivi / Laboon Team
You can replace Laboon with Sabo or Pell, subs depend on the level of Vivi, prepare for a long fight. The max HP of your team has to be less than 10x the RCV of Vivi (including your Friend and ship) for Laboon to work (more info here). Attack enemies that will attack you at the same time. You will have to hit all perfects if you want to pass Stage 1. Stage 4, use Sanji. Last Stage, keep attacking until you win. Subs are STR and QCK to help clear Stage 1. Sub in stronger units if your HP allows it. |
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Vivi / Lion's Song Zoro Team
You can replace Lion's Song with Streaming Wold Zoro, Vivi has to be level 72 or higher, 73+ to have a safe run (more info here). Attack enemies that will attack you during the same turn. Stage 4, use Sanji. Last Stage, keep attacking until you win. A level 72 Vivi would have to be weary about when Monster Chopper get's below 20% HP. Try to not get him below 20% HP until after he pauses so you have enough time to heal. |
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Farmable Slasher Team
Units level 60+, both Mihawk's Special around 20 turns, maxed Merry, no other skills leveled (if Merry isn't maxed, your units need to be max leveled). First 3 Stages, stall until Mihawk has 2 turns left and save QCK orbs on Kuro and Lucci and then go to the next stage. Stage 4, use Sanji. Last Stage, use both Mihawks and attack. Turn 2, use Usopp and hit all perfects. Should be an easy win. Use Koza and Vista if you have them. |
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Gear 3 Team
Units level 70+, level 6 Merry, no skills maxed. First 3 stage, stall until Hina has 3 turns left and save QCK Orbs on Kaku and Sanji, and then go to the next stage. Stage 4, use Sanji. Last Stage, attack. Turn 2, use the Specials of Usopp, Hina, and Kaku and hit all perfects to win. You can replace Gear 3 with Zeff, but you'd need a maxed Merry and units level 80+ and switch Kaku with Coby. |
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Whitebeard Team
Units level 50+, level 6 Merry, no skills maxed. First 3 Stages, stall until Hina has 3 turns left, QCK Orbs on all QCK units, and your HP is below 30%, and then go to the next stage. Stage 4, use Sanji. Last Stage, attack. Turn 2, use the Specials of Hina, Kaku, and Usopp and attack with all perfects to win. |
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Rayleigh Team
Units level 50+, level 6 Merry, no skills maxed. First 3 stage, stall until Hina has 3 turns left, QCK Orbs on Sanji, Hina, and Kaku, and then go to the next stage. Stage 4, use Sanji. Last Stage, attack. Turn 2, use the Specials of Hina, Kaku, and Usopp and attack with all perfects to win. If you have max leveled units, maxed Merry, and a Killer, you can replace Usopp with Killer and beat Monster Chopper in 2 turns. |
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Boa Team
Units level 50+, level 6 Merry, no skills maxed. First 3 stage, stall until Hina has 3 turns left, QCK Orbs on Sanji, Hina, and Kaku, and then go to the next stage (heal when necessary). Stage 4, use Sanji. Last Stage, attack. Turn 2, use the Specials of Hina, Kaku, and Usopp and attack with all perfects to win. |
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Ace Team
Units level 70+, maxed Merry, no skills maxed (if Merry isn't maxed, your units need to be max leveled). First 3 stage, stall until Hina has 3 turns left, QCK Orbs on Sanji, Hina, and Kaku, and then go to the next stage. Stage 4, use Sanji. Last Stage, attack. Turn 2, use the Specials of Hina, Kaku, and Usopp and attack with all perfects to win. |
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Jozu Team
Units level 70+, maxed Merry, no skills maxed (if Merry isn't maxed, your units need to be 85+). First 3 stage, stall until Hina has 3 turns left, QCK Orbs on Sanji, Hina, and Kaku, and then go to the next stage. Stage 4, use Sanji. Last Stage, attack. Turn 2, use Hina and attack. Turn 3, attack. Turn 4, use Kaku and attack. Continue attacking until you can't take the next hit or if Chopper goes below 20% HP. Use Usopp and win. |
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Jimbe Team
Units level 80+, level 6 Merry, no skills maxed. First 3 stage, stall until Hina has 3 turns left, QCK Orbs on Sanji and Hina and then go to the next stage. Stage 4, use Sanji. Last Stage, attack. Turn 2, use the Specials of both Jimbe, Hina, Coby, and Usopp and attack with all perfects to win. |
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Killer Team
Units level 70+, maxed Merry, no skills maxed (if Merry isn't maxed, your units need to be max leveled and have Orb luck). First 3 stage, stall until Hina has 3 turns left, a QCK Orb on a Killer, and then go to the next stage. Stage 4, use Sanji. Last Stage, attack. Turn 2, use the Specials of Hina, Kaku, and Usopp and attack to win. |