Global Tierlist
Judging characters by several "rules":
- Character's Strength - Includes Stats, Captain Skill and Special
- Character's Versatility - How many different types of teams will this character fit in.
- Socket Collection Difficulty - How difficult it is to obtain free socket abilities throughout the game's content
- Overall usability
"God" Tier
Considered the best units in the Game. These generally are still around in the "metagame" and are formidable units.
Name | Notes | Rating |
Usopp
Loyal Strawhat God | Let's be honest. Usopp is the real king of pirates. He's able to fit on any crew as a sub including 4 sockets to be filled to delay all enemies for 3 turns AND deal 10% current HP damage. Max. special: 14 Turns to be ready. He has one contra though. Cost is 27. If you want him for Sengokus crew you must keep him at 4* with 3 sockets | 10/10 |
Log Luffy
Cpt. + Nuke + Orb Convert | Log Luffy has and will forever be the highest ATK boosting captain of this game. His Captain Ability allows to have a 4x ATK Boost for following characters when you hit in this correct order: GOOD -> GREAT -> PERFECT. This powerful boost is the best you can get. But if you fail in midcombo and do not hit the correct chain you have a risk you must live with. | 10/10 |
Whitebeard
Cpt. + HP Cut | Whitebead can clear any island that allows this beast to enter without much problem. With a possible 3x ATK boost to all units from his Captain and 30% health reduction from his special, he truly is the Strongest Man in the World. | 10/10 |
Silvers Rayleigh
Cpt. + Chaincombo
| Rayleigh is the Right Hand of the former Pirate King. He (like Whitebeard) can clear any island that allows him to enter without much issues. He has a unique combo chain multiplier mechanic that can enable him to use any unit in the game. In addition, this mechanic allows Rayleigh teams to dish out incredible amounts of damage which solidifies why he is one of the most wanted units in the game. | 10/10 |
Sengoku- The Buddha
Cpt. + Nuke + ATK
| The Resourceful General of the Marines. Sengoku is an extremely versatile unit with the ability to use any units as long as the Cost is 20 or below. His Special deals decent nuke damage while boosting all units’ ATK by 1.5x which is a very highly prized/valued special. Since the buffed update he even boosts himself by 3x ATK. That being said - he is undisputably one of the strongest units in the game without a question. Low cost may be a pro /con but usualy those units are easy to socket abilities on and good to farm as free to play. | 10/10 |
SW Ace
Cpt. + Orb Fix + Nuke
| SW Ace boosts HP of Shooter characters by 1.5x and their ATK by 3x if they have a matching orb. By 2x otherwise. This may be a curse, may be a mighty weapon. Using the correct subs in your team is a MUST and you must be at least pirate lv. 180 to use a decent team. Reduces crew's current HP by 40%, deals 15x the amount of HP subtracted in typeless damage to all enemies, locks all orbs for 1 turn. Pair him with Zephyr as a sub, Heracles for Orb switch and an orb booster like Franky of the strawhats. | 10/10 |
Fujitora Admiral
Cpt. + HP Cut
| Fujitora brings a HP buff by 1.5x and ATK 1.5x to Driven characters. When you have matching orbs ATK is buffed by 3x. But that's not all! He also makes [Mea] and [TND] orbs matching orbs to Driven characters! Which actually means a higher probability of getting the 3x buff. Also Fujitora brings probably the most broken special of all time which will cut all enemies HP by 20% and by another 20% on each end of turn for 3 turns..... that's umm... let's say 50% HP cut in total. While doing damage your enemies should be around the 30% mark and prepare for your final blow. | 10/10 |
Flamingo
Heavenly Demon
Cpt. + Driven + Orb change and boost
| Flamingos better version gives even more utility than our beloved Raid Flamingo. Grants 3x to Driven characters when hitting PERFECTs, but loses the effect after not hitting a PERFECT, which means you can't rescue in midcombo still like as Gear 3rd. So his captain might be too dificult to play with, except you're trained. His massive utility lies in the special. Same as raidboss doffy he will boost Orb effects by 2x. But here it comes. He also changes nearby Orbs to matching ones! How crazy is that? And here comes the best. His initial cooldown is only 20 which can be lowered by skillbooks to 15 ! QCK, Driven or Cerebral crews will have a guaranteed finishing move with this special. | 10/10 |
Logia Crocodile
Cpt. + Cerebral + ATK Boost
| Crocodile blooms at low HP exponentialy. While at 100% HP he grants only 2x ATK to Cerebral characters, at 1 HP he grants 3.25x ATK to them. Also he is his own crew's ATK Booster depending on your HP. If it is below 30% the ATK Boost is 2x for 1 turn while also attacking all enemies. Which means you only need the strongest Orb boost , orb changer and something to bring you down to 1 HP. Bad thing is, all the necessary characters are Rare Recruits | 10/10 |
Jinbei
Knight of the Sea
Cpt. + Fighter + Full Orb
| Boosts ATK of Fighter Characters by 2x, and their HP by 1.5x. If HP is above 70% or below 30%, boosts ATK of Fighter Characters by 2.75 instead. Which means you almost always will have the 2.75x Buff. and the 1.5x HP buff is kept always. Special granting all Fighters matching orbs which makes him so powerful to be at 9.9 in this list and above Mihawk. | 9.9/10 |
Dracule Mihawk
Cpt. + Slasher + Nuke
| Mihawk still boosting Slashers but is so much stronger than the raidboss one. Boosts ATK of Slasher characters by a variable factor between 2x and 2.75x based on the timing of the attack of the previous unit in the chain. A hit below Good or a Miss will boost the ATK of the next unit by 2x, a Good hit by 2.25x, a Great hit by 2.5x and a Perfect hit by 2.75x. This bonus is applied only to Slasher characters. Deals 50% of the (normal attack) damage dealt in the previous turn as typeless damage to all enemies. | 9.9/10 |
SW Shanks
Cpt. + PSY + Special
| Strong World Shanks may be a similar risky Captain like Boa Hancock but with a very special Captain Ability. 2.75x ATK at 100% HP, and a minimum of 2x ATK at 1% HP and raising PSY Orbs to a high chance to obtain. Special Ability: 35x ATK to all enemies and destroys their defense for 2 turns. Remember young Sabo? Together they give a 90% chance to Full PSY Orbs for 3 turns. And there is also Garp which is veeery good to combine with. It may be a risk when using Marco (Same as Boa) when falling below 70% HP. So make sure to bring def or healing members. | 9.8/10 |
Cavendish
Selfish Idiot
/ Silent Killer
| He boosts ATK of STR, DEX, and QCK characters by 2.5x, but boosts his OWN attack by 4x.... but this won't work for the friend Cavendish if you use your own as captain. Your Cavendish will have an 10x Boost and the friend Cavendish will have the 10x boost. So your main damage dealers are Cavendish only. Rest of crew gets the 2.5 * 2.5 = 6.25 which is quite solid already. The Special works ONLY for him SELF not the other cavendish as friend: Removes all positive buffs on your team. Deals 15x the character's ATK as Typeless damage to all enemies. Boosts Cavendish's ATK by 1.75x for 2 turns, amplifies the effect of Cavendish's orb by 1.75x for 2 turns, locks his orb for 2 turns, and changes own orb to QCK. Use cavendish special before applying any buffs or you end up wasting your buffs before. | 9.8/10 |
Bartolomeo
Cpt. + Survive + Nuke
| One Piece Fan#1, Bartolomeo is as interesting to use as Corazon, but as powerful as Mihawk. Too bad the sockets are not so easy to aquire. He can be used as a captain or sub. His captain ability grants an ATK Buff depending on the number of Strikers in your crew. ATK boost with himself only is 1.25x. With 2 Strikers: 1.5x. With 3 Strikers: 1.75x. With 4 Strikers: 2x. With 5 Stikers: 2.5x. With 6 Strikers: 2.75x. And if you don't attack with Barto he will reduce incoming damage by 30% which results in easy stalling. Protects from defeat for 1 turn (if it's one hit only), and deals several times character's ATK in Typeless damage to one enemy. The multiplier is calculated as: 150 * ( 1 - (remaining HP) / (total HP) ) | 9.8/10 |
Rob Lucci CP9
Strong Gen.
Cpt. + Powerhouse + Nuke + Special
| Before you read here, note his Captain will turn your crews RCV to 0! Grants Powerhouse characters an ATK boost of 3x on matching orbs. 2.5x ATK otherwise. Still a remarkable strength which replaces the weaker SW Luffy. Relies a lot on members of CP9 e.g. Jabra or Bruno | 9.8/10 |
Marco 1st Division
Cpt. + PSY/QCK + Heal + Orb Boost
| Marco the Phoenix 1st Division of Whitebeard Pirates became a 6 star Legend and a quite good tank. He can heal with his special up to 44500 HP when he is maxed lv.99. And he is an orb booster, which means you do not need a sub with this special or even use more. Marco buffs 2.75x ATK to PSY and QCK units when above 70% HP and reduce damage received when above 70%. |
9.8/10
|
Sabo 2nd of Revolution Army
Cpt. + Free Spirit + ATK Boost
| Since we own a lot Free Spirit characters sabo is usable in global. Yeay ! Giving all characters 1.2x HP and RCV. Free Spirit gets ATK 2.75x at 100% HP and 2x at 1 HP. Special is surprisingly strong. First turn ATK is boosted by 1.5x. But ! If you hit all PERFECTs during this turn. Next turn boost will become even 2x ! |
9.8/10
|
Doflamingo
Cpt. + Stats + Orb Boost
| Donquixote Do Flamingo. Has even higher stats as Mihawk, a similar Captain Effect. Boosting 2x ATK and 2x HP to Slasher. His Special is most broken one in Orb Boost category: Boost Strong/Weak Orbs by 2x and switch Orbs two times. Even strong in non-slasher Teams! | 9.5/10 |
Monkey D. Luffy: Gear Third
Cpt. + Stats
|
Similar to Whitebeard, Gear Third is widely considered the second strongest Captain.
He can give a possible 3.5x ATK boost to 3 units which gives incredible burst damage on your last 3 hits.
His Special isn't particularly special which really puts him beneath Whitebeard.
| 9.5/10 |
Golden Pound Hammer: Usopp
3 turn Delay
|
One of the best utility units in the game.
GP Usopp is here for his Special that delays all attacking enemies by 3 turns. At MAX level, this special can activate every 10 turns which is extremely powerful against Raid Bosses and foes in general.
A powerful F2P utility unit.
| 9.5/10 |
God Enel
Cpt. + Stats + True Damage + ATK Boost
| Raid God Enel not as aggressive to play with as Monster Chopper. He gives 2.25x ATK to QCK characters and Heal 5x his RCV at the end of turn. Nice, right? But here comes the risk factor which makes you ready for a final strike or lose: Reduces crew's current HP by 90%, deals 20,000 fixed damage to all enemies, boosts ATK of QCK characters by 2x for 1 turn When the QCK ship arrives you have enough time to get the special ready and survive until the final strike... Also he is the god of turtle princess destroyers. Enel crews usualy do the same damage as Boa 6* crews while even healing far more. | 9.5/10 |
Tier-1
These are the units that are some of the strongest in the game. They aren't the best, but they sure come close to the very best.
Tier-1.5
These are the units that are neither here nor there... They are generally team-based/orientated Characters that will excel when used properly. Without the right usage, these units will drop to Tier-2.
Name | Notes | Rating |
Sugar Donquixote Pirates Instant Kill Special | Sugar may not have a solid amount of HP or ATK. Neither her captain effect is overwhelming. But she has the most unique special of all. She turns all enemies below 20% HP into *POOF...* defeated enemies. That's right. She instantly kills them ¯\_(ツ)_/¯ Most violent crew Setup for specials only, reduce HP to 20% and use Sugar: (SPOILER) Units who can revive, will drop down to 0 HP and revive anyway. | 7.5/10 |
Nico Robin
ATK Boost x2
| Nico Robin is one of the most sought after units in the whole game because she is the essential of an INT team. Nico Robin’s Captain ability is nothing special boosting RCV of INT characters by 2 times. But her special makes her worth the INT team. She boosts all INT ATK by 2x and is a unit with decent stats. Recommended usage is as a sub instead of a captain ofcourse. She is generally paired with Towel Nami. Boosted to Tier 1.5 because Nico Robin is usable in a Rayleigh-INT Team which can absolutely burst absurd damage. Definitly nice to have her MAXed. | 7.5/10 |
Usopp Impact Dial
ATK Boost x2
| Usopp Impact Dial. Counterpart to Nico Robin, boosting PSY team by 2x ATK for 1 turn. Represents all benefits from Robin just for PSY teams. Just lacks a current extreme captain to be as powerful as a robin in an INT team | 7.5/10 |
Leo
Cpt. + Delay + Lock + HP Cut |
Not to understimate this little guy. He's strong!
Boosts ATK of Striker and Free Spirit characters by 2.25x and their RCV by 1.5x. Nice to combine with Marco 6* or Sabo 6* friend.
Also the special is a bit of a patchwork.
Stage 1: Delays all enemies for 1 turn. Locks all orbs for 1 turn. Cuts the current HP of one enemy by 10%.
Stage 2:Delays all enemies for 1 turn. Locks all orbs for 1 turn. Cuts the current HP of one enemy by 20%
| 7.5/10 |
White Bay
Ice Witch
Cpt. + Delay ATK + Silence/Chain
| White Bay has the same Captain effect as Towel Nami boosting INT characters ATK by 2.5x. Special reduces chain and cpt. despair duration by 2 turns, boosts ATK against delayed enemies by 1.2x for 3 turns. A very deadly sub and even deadlier captain. Combine with delaying characters like GP Usopp | 7.5/10 |
Marco, The Phoenix Cpt. + Stats + Heal | Marco, The Pheonix a commander of the Whitebeard pirates and the bearer of the rare mythical zoan fruit is a very good unit to have on your team. With a 3x attack boost at full health, Marco is the INT turtle destroyer. Marco with his special can heal your crew back to full health hence regaining the attack boost if he is kept as a captain. But then why is he in tier 1.5 because his base cooldown is 30 and it can go down to a minimum of 20 turns. Since most raid bosses have 5 stages or so.. stalling for 20 turns becomes a problematic endeavour. But still with his stats and his overall captain ability and special, the commander of the Whitebeard Pirates lives up to his name. | 7.5/10 |
Senor Pink Donquixote Pirates Cpt. + Orb Boost | Senor Pink is the better Squardo for Fighters. When below 30% HP, Fighter character get an ATK boost by 3x. His special has a really low cooldown so there is no need to hunt for Skillbooks. Special comes in Stages (only one special can be used): 1. Boost Orb effects by 1.5x and changes his own Orb to [PSY] 2. Boost Orb effects by 1.75x and changes his own Orb to [PSY] | 7.5/10 |
Squardo Maelstrom Spider Cpt. + Stats + Orb Boost | Maelstrom Spider Squardo His strength lies in the brutal ATK stat of 1434. Cpt. effect will 3x ATK boost for [PSY] when below 30% HP. Within his special he will cut your current HP by 30% and boost Orbs by 1.75x. Carefully to use! | 7.5/10 |
Ideo Cpt. + Stats + | The QCK and better version of Koala. Boosting Fighter ATK by 2.25x and HP by 1.5x. Also he recovers 2x his RCV each turn. On last special stage he boosts Fighter and Shooter ATK by 1.75x for 1 turn. (Do not use him for shooter crews as Zephyr is faaaar better) | 7.5/10 |
Bartolomew Kuma, Under the Warlords Cpt. + Orb Convert | Kuma is the only STR tank without a loss. With a 2x attack and HP boost, Kuma is a very commonly chosen leader for STR only teams and can easily tank damage and gives a decent damage output that is enough to clear most DEX bosses and a few raids like Mihawk. | 7.5/10 |
Koala Revolution Army Cpt. + ATK Boost | Koala has the best fish- karate skills and is a born Fighter captain. Boosting Fighter ATK by 2.25x and RCV by 1.5x. If that's not enough the special will boost ATK by 1.75x for 1 turn. Definitly a must have for fighters! Replaced by Ideo for captain | 7.5/10 |
Jimbe, Under the Warlords
Cpt. + Orb Convert
| Jimbe is kind of like Zeff on steroids.. With a 2.5x attack boost he replaces Zeff for a fighter burst team. His special is a nuke with nifty orb manipulation that gives him a QCK orb hence giving him a sure attack boost for the next turn. However since fighters is the most unused class in the game we won’t see many Jimbe captains for raids. But nevertheless he is a very powerful fighter burst lead and is a definite must have if you have a great fighting subs ready. | 7.5/10 |
Boa Hancock Wedding Dress Orb Boost | Well she can't be used as a captain but is the most wanted top alternative to SW/Strawhat Franky boosting orbs by 1.5x for 2 turns. Also heals up to 5000 immediately. | 7.5/10 |
Log Nami Orb Boost | Log Nami was difficult to tier along, but i will place her between the ATK Boosting Nico Robin and Orb Booster. She deals 5000 true damage and boosts orb effectiveness by 1.5x for 1 turn. Build in a team with Rayleigh, Nico Robin and heavy hitters you will deal unbelievable damage. Or just use Doflamingo... | 7.5/10 |
Strongest Gen. ATK Boost | Currenlty only usable in Rob Lucci / Jabra crews but his special and stats shall be presented to you. Boost Powerhouse ATK by 1.75x for 1 turn and reduce damage by 50% for 1 turn. His captain effect ain't that bad as well, but should't be used anyway. Outclassed by | 7.5/10 |
Lao G Donquixote Pirates Cpt. + Stats + Orb Convert | Lao G There is the G! Will bring G orbs to your whole crew with his special. You have bomb orbs ? He makes them G! You have black/Hindrance orbs? Turn them to G! Remember: G Orbs = 1.5x ATK Matching Orbs = 2x ATK Same captain effect as Hack and mostly same stats. | 7.5/10 |
Smoker Colosseum Cpt. + Stats + Orb Boost | Perfect for INT, Striker / Driven crews as a sub as a free to play orb booster with 3 sockets. Reduces crew's current HP by 20%, deals 10x the amount of HP subtracted in INT damage to one enemy, amplifies the effect of orbs by 1.75x for 1 turn | 7.5/10 |
Hack Revolution Army Cpt. + Stats + HP Cut + Orb Convert | Hack ! Reduce special cooldown of Fighters by 3 turns and boost ATK by 2x. What makes him even more special is his special. ha. Cut 20% of all enemies HP and changes his own orb to [STR] This special may complete your goal to clear a run easily. Very nice with Whitebeard and/or Rob Lucci 6* or any Fighter crew | 7.2/10 |
Noland Orb Boost | Main function of Noland is his Orb boost by 1.5x for 2 turns. This can become incredible power when used correctly. He is also the first character to buff 6* Crocodile owner and has 890 ATK. | 7.2/10 |
Monet Donquixote Pirates Zombie + Delay + Delay ATK Boost | Monet is the new upgraded Vivi. Her cpt. heals you 5x of her RCV (Max: 2165) every turn and also deals 5x of her ATK (Max: 5005) to all enemies each turn. Her special is a combination of a 1- turn delayer + delayed ATK booster by 1.25x for 2 turns, which brings her to Tier 1.5. This ATK buff is stackable with class/type ATK Boost. Combine Due to her low CD this special can be used anytime. Too bad the raidbosses mostly have a debuff protector tho. | 7.2/10 |
Petty Officer Coby Orb Boost | Coby V2 or also called as training coby is a great unit to have on PSY teams along with Garp or Marco leads. He is also used in other teams apart from PSY because of his epic special. Again he is one of the units with a captain ability that is not so great. But with his special of all orb boosting, coby is one of the most sought after units in the game and is definitely a good asset if he has a low special cooldown. | 7.0/10 |
Orb Boost | Kaku is similar to coby v2 or you could also call him a QCK coby. With his special having a similar effect as coby’s special, Kaku is one of the most wanted character in QCK teams. | 7.0/10 |
Orb Boost | Bellamy is similar to coby v2 or you could also call him a DEX coby. With his special having a similar effect as coby’s special, Bellamy is one of the most wanted character in DEX teams until Donquixote Doflamingo. | 7.0/10 |
“Red Flag” X. Drake Cpt. + Zombie | “Red Flag” X. Drake is one the Eleven Supernovas. X. Drake shares a very similar Captain Skill to Whitebeard where he grants 3x ATK to INT units while your health is below 30% Drake being on this list - as while troublesome… can clear many stages without much difficulties. If getting to your health to the “sweet spot” is difficult, X. Drake’s special allows you to survive any hit with 1 HP making it a fairly simple Captain to use. His flaws are that he only boosts a single color which always restricts him since other teams can take on non-PSY islands easier and faster than this unit. | 7.0/10 |
Robin
1HP + Fix Damage + Fix Orbs + Delay
| If this page was a Crocodile 6* tierlist only she would get the 10/10 next to Monet. Basicaly her cpt is quite strong. Boosting Cerebral ATK by 2.5x and RCV by 1.75x when below 30% HP. So either you play without [Meat] orbs or you must really know what to do because you will lose the cpt. effect when you heal. Now to the special. Cut your own HP down to "1", fix all your orbs for 1 turn and do this to all enemies: Delay for 1 turn, True 5000 damage. Quite easy to socket as well if we follow the JP beach fortnights. | 7.0/10 |
Heraclesn
Orb Convert
| Heracles. THE orb converter for Shooter and Cerebral crews. Changes orbs into: [INT] [STR] [PSY] [DEX] [Meat][QCK] and let you switch orbs 3 times. He may also be used as a captain for shooters, boosting all stats by 1.5x and heals 1x his RCV at the end of your turn. | 7.0/10 |
Don Chinjao
Stats + Orb boost
| Even if he uses Haki in the series and gives a nice captain ability boosting ATK of Powerhouse characters by 2x and boosts HP of Striker characters by 2x, the characters are very limited to be profitable enough. Special will boost orbs for 2 turns depending on your HP. Below 30% -> 1.75x orb boost, between 30% and 70% -> 1.5x, above 70% -> 1.25x | 7.0/10 |
Gladius Donquixote Pirates
Cpt. + Stats + Orb Convert
| Gladius is the current stable 2.5x ATK to QCK captain. Nothing more nothing less. But! A hell lot better than the old Ace due to his special. Cut all enemies HP by 20% and changes his own orb to [QCK]. | 7.0/10 |
Sir Crocodile Warlord of the Sea
Cpt. + Stats + Orb Convert
| Sir Crocodile, Warlord of the Sea is one of the most sought after farmable unit in the game. Crocodile’s strength is as a sub. He holds extremely high health and attack with a decent special that can guarantee an [INT] orb without issues. His flaw comes at his fairly subpar Captain Skill which doesn’t amaze or see play often but is still usable. | 7.0/10 |
Fossa
Cpt. + Stats + Special + ATK
| Fossa is as unique as his chin. His captain ability allows all specials to deal doubled damage. This can be paired with a super nuke with Monster Chopper for example. As usual a STR captain has very high ATK stats and he even boosts STR ATK by 1.5x for 1 turn | 7.0/10 |
Killer
Cpt. + Nuke |
Killer's cpt. effect is not as good as Gear 3rd ones. Not being able to combo up your chain makes him lose a lot of power. But he can be still as strong as a 3x booster.
Tapping 4 characters fast after another will give the rest of your crew an ATK boost of 3.5x.
This can be nice for certain ranking missions.
His special utilizes crews who wants to be below 30% or even 1 HP.
Because you will end up with 1 HP.
Deal 100x Killer's ATK as fixed damage to one enemy.
(Turtle Princess Killer)
| 7.0/10 |
Thatch
Cpt. + Orb chance |
Thatch, another 3x ATK at 100% HP for QCK characters with some ok stats and a nice special which will become useful for a raid in the future.
| 7.0/10 |
Baby 5
Stats + ATK Boost |
Baby 5 !
May be a Striker, may be a Shooter or a Slasher sub and first good shooter booster with amazing ATK stat.
Her captain effect is not that good, but can bring up crazy crew match ups. Boosting Striker, Shooter, Slasher ATK by 2x.
Special:
1 Deals 15x STR damage and boosts ATK of shooters by 1.5x for 1 turn.
When you hit 6 PERFECTs in this turn the following effect will occur:
2 Boosts Striker, Shooter, Slasher ATK by 1.5x in next turn.
I brought her up to 7.0 being of the sheer crazy combination power of half of all the characters available.
-"Did you.. did you say you are crazy over me?"
-"I am the perfect one?"
| 7.0/10 |
Kumadori CP9
Strongest Gen Cpt. + Orb switch/fix |
Kumadori, boosting 3x ATK to STR characters when below 30% HP.
His special will fix orbs for 3 turns and you can switch orbs 3 times which can give you a strategic advantage.
Especially useful when fighting Doflamingo and you use a full STR crew.
| 7.0/10 |
Oars Junior
Stats + Orb chance
| Oars Jr! The HP Giant who throws ships at your enemies. Massive 4000 HP and 1300 ATK awaits you on MAX level. Similar Cpt. effect as Whitebeard but only for Shooter but ATK by 2.75x. Special is boost the occurance of [STR] orbs for 3 turns. | 7.0/10 |
Diamante
Donquixote Pirates Cpt. + Stats + Delay + Nuke |
Steve' Tyler... i mean Mick Jagger. I mean Diamante!
Not that great burst potential but has devastating ATK stat like Oars Jr. Boosts ATK of Driven characters by 2.25x and reduce specials cooldown by 2.
Special may make him rank into next Tier. I'm not really sure yet, because the 2 turn delay might not be so powerful in the future.
But the side effect is a groundshake. Attacks all enemies with 50x of his ATK each turn for 5 turns as typeless damage.
Which makes farming fortnights a peacewalk.
23 turns cooldown tho. Probably ranking him higher when skillbooks are there.
| 7.0/10 |
Dagama
Anti Paralysis |
Kings tacticain or... the guy without a neck or... 20 chins/necks.
His stats are truly terrible but you will love his special when you come across paralysis. Has 320 RCV tho.
Reduces Paralysis and Despair by 5 turns. Cuts the current HP of one enemy by 10%
| 7.0/10 |
Zoro
Loyal Strawhat
Cpt. + Stats + Orb Convert
|
Boosts ATK of DEX characters by 3x if HP is below 30% at the start of the turn.
Nicely to socket and gives adjacent characters [DEX] orbs.
A nice bonus: He deals 1000 true damage.
(Perfect for Turtles or some Fortnights or even Raids)
| 7.0/10 |
Apoo the Scratchman
Cpt. + Stats + Orb Convert
|
Apoo gives DEX characters ATK x3 when your HP is full.
Extremely good combined with Trafalgar Law's special, which will give you 100% [DEX] Orbs.
| 7.0/10 |
Law
(Story)
Cpt. + Stats + Nuke
| Captain gives Free Spirit characters 2.25x ATK. Recovers 20x character's RCV in HP. Switches orbs between slots twice. Not that easy to socket though but you may make a nice Free Spirit crew with him using a damage reducer, then simply heal up. | 7.0/10 |
King Elizabello
Nuke
| Oh well where to place this King... Actually he is only good for his 1400 ATK and usability in Zombie /Autohealer crews on +40 turns (or forests) Not mentioning his captain since it sucks. He got a "special" though: Stage 1 (12 → 6 turns): Deals 7x character's ATK in typeless damage to all enemies Stage 2 (20 → 14 turns): Deals 15x character's ATK in typeless damage to all enemies Stage 3 (26 → 20 turns): Deals 25x character's ATK in typeless damage to all enemies For each turn AFTER Elizabello's special reaches stage 3, damage is boosted by 23.75x per turn for an additional 20 turns, for a max damage of 500x character's ATK to all enemies. 1400 * 500 = 700.000 Typeless damage for a nice finish him! | 7.0/10 |
Kidd
(Story)
Cpt. + Stats + Nuke
| The F2P Story drop alternative to the weakling Shuroiya of the Dead End Fortnight with better stats and good nuke. grants Driven characters 2.25x ATK. Empties slots with QCK orbs, deals QCK damage based on number of QCK slots emptied to all enemies. The exact multiplier used is chosen based on the number of QCK orbs consumed: 0 orbs - Can't activate; 1 orb - 14x ATK; 2 orbs - 21x ATK; 3 orbs - 35x ATK; 4 orbs - 49x ATK; 5 orbs - 91x ATK; 6 orbs - 140x ATK. You better have an orb changer from [Empty] to matching afterwards. | 7.0/10 |
Abdullah and Jeet
Bounty Hunters
Cpt. + Stats + Orb convert
| If you love speedruns and use slasher crews. He is perfect for you. Boosts ATK of Slashers characters by 3.5x, reduces his own ATK multiplier by 0.1x at the end of each turn. His Slasher multiplier will be 3.5x on the first turn, 3.4x on the second, 3.3x on the third and so on for ALL slashers. His special will guarantee you 2 matching orbs on himself and your captain. | 7.0/10 |
Abdullah and Jeet
Bounty Hunters
Cpt. + Orb convert
| Ugh gross.. i hate these boys. Mostly used for fast fortnights runs i guess. Boosts ATK of Striker and Slasher characters by 2.25x and reduces cooldown of Slasher and Striker characters by 2 turn at the start of the fight. Reduces Special Cooldown of Slasher and Strikers by 1 turn. For Slasher and Strikers, changes Badly Matching orbs into [Meat] orbs. Might find a use in Bartolomeo crews. | 7.0/10 |
Capone Bege
Cpt. + Stats + Orb Convert
|
The QCK version of Blamenco.
Boosts QCK characters ATK by 2x and RCV by 2x
Playing with [Meat] Orbs lets you play with less risk and have heal of around 4000 with one orb. Utilize with Ivankov and QCK Beast Lucci.
Special will turn [STR] and [DEX] Orbs into [QCK]
| 7.0/10 |
Blamenco
Cpt. + Stats + Orb Convert
|
The STR version of Capone Bege.
Boosts STR characters ATK by 2x and RCV by 2x
Playing with [Meat] Orbs lets you play with less risk and have heal of around 4000 with one orb.
Special will turn [DEX] and [QCK] Orbs into [STR]
| 7.0/10 |
Urouge
Colosseum Cpt. + Stats + Own ATK | Boosts own ATK by a variable factor for 1 turn The exact multiplier used is chosen based on the crew's current HP at the time the special is activated: above 50% HP, the multiplier used is 1.5x; between 20% HP and 50% HP, it's 1.75x; below 20% HP, it's 2x. Easy colosseum runs with God Enel let's you socket him fast and grant a big boost to your crew | 7.0/10 |
Ashura Zoro
Cpt. + Stats | Ashura Zoro is an extremely powerful Free-to-Play unit and part of the Strawhat Pirates. As a DEX Captain, he can double the ATK and HP of DEX units. This is amazing as it can make use of the great pool of DEX characters like Mihawk, Law, Apu and the list goes on. The biggest flaw of Ashura Zoro is that he does only boost 1 color which can limit him against non-QCK islands. | 7.0/10 |
Machvise Donquixote Pirates
Stats + Orb Convert | Machvise finds only one use actualy. Very depending on [Meat] orbs. He changes [Meat] orbs into matching orbs with his special. This is gonna hurt on correct crews or events where you get a very lot / full [Meat] orbs. | 7.0/10 |
Zoro the Ripper
Stats + Delay | Same reason to push Jack the Ripper as Arlong of Sun Pirates to Tier 1.5. Zoro is quite easy to socket and his special has a low cooldown, which can be used to delay (e.g. High DEF stages) while having over 1000 ATK. | 7.0/10 |
| Rob Lucci makes it into Tier 1.5 through high stats and 3 slots being actually the same as Sun Pirates Arlong with an even better special. He is also quite easy to 3-socket through the "Dock worker" Fn. His QCK form, which is the other path of evolution makes him similar if not even better for QCK teams by granting 3 guaranteed QCK orbs Both have 20 cost! | 7.0/10 |
Duval
Stats + HP Cut + Def | Duval the Handsome one Reduces cooldowns by 3 turns, and only boosts ATK of characters when having matching orbs by 2.75x. Special is more beneficial outside of Turtle Isles and find a use in a lot of crews. Cuts all enemies HP by 20% and reduce damage by 50% for 1 turn. That makes him quite powerful for the shooter crew. He may not be spectacular but is rather easy to beat and thus to max sockets and special. | 7.0/10 |
Moriah
(Story 2nd Form)
Cpt. + Nuke
| He is actualy similar to Log Luffy. Boosts ATK of Driven characters by 3x following a chain of Good > Great > Perfect hits. So pair him with Fujitora. Empties all slots with INT orbs, deals several times the character's ATK in INT damage to one enemy. 1 orb will give a 10x multiplier, 2 orbs 15x, 3 orbs 20x, 4 orbs 50x, 5 orbs 100x, 6 orbs 200x. | 7.0/10 |
Funk Bros.
Cpt. + Nuke + ATK boost + Hits
| The better and the special ability version of Buffalo. Boosts ATK of all characters by 2.5x after the 21st hit in the chain and by 3.5x after the 36th hit. Special deals random damage to all enemies, boost ATK of all characters by 1.75x after 30th hit in the chain for 3 turns. characters are poorly limited in here, but can be really powerful if you have 'em all. | 7.0/10 |
Buffalo
Donquixote Pirates
Cpt. + Hits
| Puh. I honestly don't know how to explain this. But Bufallo can be as strong God Tier just because of his captain effect. Boosts ATK of all characters by 1.5x after the 11th hit in the chain, by 2.5x after the 22nd hit, by 2.75x after the 30th hit, by 3.5x after the 40th hit. The reason he can't be in Godtier is because he requires subs with high combohits. For example Ashura Zoro. But just he and another Bufallo friend will give you 20 hits, which is almost 2.5x ATK already. His special will grants him a QCK orb and randomize the rest. Btw. He is extra viable for rankings | 7.0/10 |
Baby 5
Stats + ATK Boost |
Baby 5 !
May be a Striker, may be a Shooter or a Slasher sub and first good shooter booster with amazing ATK stat.
Her captain effect is not that good, but can bring up crazy crew match ups. Boosting Striker, Shooter, Slasher ATK by 2x.
Special:
1 Deals 15x STR damage and boosts ATK of shooters by 1.5x for 1 turn.
When you hit 6 PERFECTs in this turn the following effect will occur:
2 Boosts Striker, Shooter, Slasher ATK by 1.5x in next turn.
I brought her up to 7.0 being of the sheer crazy combination power of half of all the characters available.
-"Did you.. did you say you are crazy over me?"
-"I am the perfect one?"
| 7.0/10 |
Frankynstein
Stats + Orb Convert | Frankynstein may not have the best HP stat, but for a free to play 20 cost he brings 3 slots with him. His special guarantees 1 STR orb and you can switch 1 time if thats not enough or if your highest ATK member needs it. Perfect as a Sengoku sub. | 7.0/10 |
Arlong Sun Pirates
Stats + Orb Convert | While we all probably started out global version with Enraged Arlomg his new version includes a better special (boosting orbs by 1.25x) and 2 slots in total which brings him onto the bottom of Tier 1.5 | 7.0/10 |
Tier 2
Units that you'll prefer not to use if better options were available. These units are still okay to use, but some of them may will get outclassed in future content.
Name | Rating |
Sogeking
Delay 3 turns (higher cooldown than GP Usopp) | 7.0/10 |
Inazuma
Def | 7.0/10 |
Jora
Def | 7.0/10 |
Chopperman, Mask, whatever
The Hero Too bad his cost is 30 PSY Booster + Heal | 7.0/10 |
Log Usopp
Delay 2 turns + Def Break | 7.0/10 |
DeCalvan Brothers
Cpt. + Orb Convert
| 7.0/10 |
Kaku CP9 Strongest Gen.
Cpt + 2x DEX damage + Orb Convert
| 7.0/10 |
Doma
Orb Convert + Chain
| 6.5/10 |
Rakuyo of the Morning Star Orb Convert | 6.5/10 |
Namur: Blow
ATK Boost + Nuke | 6.5/10 |
Gasparde
ATK Boost | 6.5/10 |
Blue Gilly
Stats + Orb convert | 6.5/10 |
Urouge Mad Monk
ATK Boost + Nuke | 6.5/10 |
Breed
Own ATK boost | 6.5/10 |
Log Nico Robin
Orb Lock + Def | 6.5/10 |
Bruno CP9
Orb Convert | 6.5/10 |
Calgara
Stats + ATK Boost | 6.5/10 |
Curiel of the Heavy Guns
Stats Orb Convert
| 6.0/10 |
Portgas D Ace
Cpt. | 6.0/10 |
Red Haired Shanks
Cpt. | 6.0/10 |
Biker Smoker
Stats + Def | 6.0/10 |
Enraged Arlong
Stats | 6.0/10 |
Izo of the Shotgun
Cpt. + Orb Convert | 6.0/10 |
Gan Fall
Stats + ATK Boost | 6.0/10 |
Violet
Donquixote Pirates Beri farmer + Enemy Info reveal + Reduce CDR by 2 | 6.0/10 |
Mr.3
Stats + Delay | 6.0/10 |
Magician Basil Hawkins
HP Cut + Def Break | 6.0/10 |
Enel (Kami)
Stats + ATK Boost
| 6.0/10 |
Sir Crocodile, Baroque Works
Stats + Heavy Poison
| 5.5/10 |
Gekko Moriah of the Shichibukai
Cpt. + Orb Convert | 5.5/10 |
Franky
Stats + Reduce bind by 5 ! | 7.0/10 |
Kohza Rebelion Leader
Slasher boost | 5.5/10 |
Log Sanji
Orb Convert | 5.5/10 |
Dismantler Franky
Cpt. + Orb Convert | 5.5/10 |
Beautiful Secretary Khalifa
Orb Convert
| 5.5/10 |
Brook
I don't know where to put him. Special only useful for certain Fortnights. His Cpt. is only useful when you have mostly matching orbs. Plus you need a chain socket lv 1 to counter special. Orb Convert + Chains himself... | 7.0-5.0/10 |
Paulie
Orb Lock | 5.5/10 |
Rob Lucci
Stats + Nuke
| 5.5/10 |
Wiper
Cpt. + ATK
| 5.5/10 |
Miss Doublefinger
DEX ATK
| 5.5/10 |
Mr. 1
Slasher booster
| 5.5/10 |
HW Brook
Heal, Def Break
| 5.0/10 |
Tier- Le Crap
Name says it all.. Absolutely avoid to farm them or their specials
etc...
Special Units
These units are the ones ONLY good/used in specific stage/against certain opponents. They will extremely important in certain stages while almost useless in every other stage.
Name | Used In? |
Mr. 4
|
|
| |
Laboon
Pell
|
|
Chore Boy Helmeppo
|
|
Moria
Story |
|
God Enel
Tilestone aka Turtle Viking |
|
Nami: Mirage Tempo
Kimono Nami |
|
Jabra CP9
(Story) |
|
Ironfist Fullbody
"Flower Sword"
Gran Vista
Sanji
Diable Jambe
Inuppe
|
|
Hope i did not forget something or a new unit. Have fun and enjoy your adventure