Coby Mepos Special Training

Sgt. Coby and Sgt. Helmeppo
Special Training Ground

Welcome the new High to God Tier Coby

Coby Max. Lv.
Heart Brawler
HP:         1,926
Attack:      984
Recovery:  340

Cpt: 2x ATK to Fighter
Skill:
1,5x Boost same Colored Slot for 2 turns,
Example: 2x1,5=3x in total.

Reversive effect for the opposite Orb




Helmeppo Max. Lv.
Knowledge Slasher
HP:          1,998
Attack:     1,060
Recovery:   260

Cpt: 1.5x HP and ATK to Slasher
Skill: Reduce chained status by 3

Notable Skillbooks and Characters obtainable:
Skillbooks
Notes
Max.CD
Drop
(Stamina)
Chance
(Expert)
Sgt. Coby
10
Any
high from coby
Sgt. Helmeppo
11
Any
high from helmeppo
Nico Robin
12
Any
mid

Character
Notes
Chapter
Chance
(Expert)
CD
Coby Special Training
Any
mid
10
Helmeppo Special Training
Any
mid
11
-Remember: Droprates are not given but is our guessing.-

XP and droprates:
Stamina/ ChapterXPBeriTitle
Rookie - 10
Veteran - 10
Elite - 15
Good luck
Expert - 305.80017.000Faith

Recommendation / Suggestions for Teams (30-Stamina):
These are just Options of Teams, you can always use others



Gear 3rd and Whitebeard-Teams will easily win when paired with useful units.
TeamNotes
Slasher Team (Lv. ~50-70
 Heavy hitting specials and ATK!

Even easier when Mihawks special is maxed.

Mr.3 turn delay on boss stage
INT Team (Lv. ~35-60)
 Using Vista gives you high HP and overall balanced stats.

Combined with Nico Robin you can extend your  limited Captain effect for ATK and x1.5 your power for 1 turn as a finishing move.

Tempo Mirage Nami can block either Helmeppos ATK or even his 10k special.


PSY Team (Lv. ~35-60)
the counterpart to Helmeppo, but has overall high usability for this fortnight special.

New Coby is a must have in almost any team and especialy in PSY Teams! Boost Orbs effect by 1.5x.

Turn delay by Usopp as usual.

If you get hit badly anyway. Use Marco to refill HP.

Unlucky with Orbs?.. Change your weak orbs with Django to your matching ones and hit coby special !

Useful Units:
CharacterNotes
Golden Pound Usopp
God of the Usopps, is a must versus all the heavy bosses. Delay all enemies turn by 3.
Sergeant Coby
New addition for burst teams. Same rated as GP Usopp.
Try to get all matching Orbs and double Orbs effect !!!
 Nico Robin
For INT teams only. Enhance your ATK of INTs by 2x for 1 turn.







The Battle

Stamina: 30-Stamina  (Expert)
Stages: 7
StageNotes
Stage 1


Marine
HP: 5.500
ATK:  1.900 (1)

Marine Big
HP: 40.000
ATK: 3.702 (2)
Stage 2

Turtle
HP: 20
ATK: 800

Marine
HP: 5.000
ATK:

Big Marine
HP: 50.000
ATK: 3.702 (2)
Stage 3

Marine
HP: 10.000
ATK:

Big Marine
HP: ~90.000 (Purple)
ATK: 5.000 (2)

Penguin (Yellow or Purple 50:50)
HP: 1.000
ATK: ~555

Sry i defeated 1 before screenshot
Stage 4


Big Pirate x3
HP: ~50.000
ATK: 3.702 (2)
DEF: ?
Stage 5

Turtle
HP: 20
ATK: 800

Crab
HP: 25
ATK: 1.450

Marine x3
HP: 5.500
ATK: 1.900 (1)
Stage 6.

Preemptive: 3.300 ATK


 Helmeppo
HP: 366.800
ATK: 720

Special:
After 5 turns he deals
10.716 damage

Marine
HP:
ATK: 
Stage 7

Coby
HP: 600.000
ATK: 2.514

After he deals 2.514 damage:

Coby will boost his Attack up for his next move which deals 7.542 damage.

Turn 2 until HP<20%:
7.542 (2)

As long as he does not hit you, STRIKE him with your heaviest combo. His special will deal less damage, but every turn.

HP < 20%:
ATK: 5.555
Rare EncounterNotes

image by gamewith.jp
It may happen that Coby and Helmeppo appear in their weak forms, which are actually really strong

Choreboy Coby
HP: 80.000
ATK: 2.812

Special: 4.400 damage


Choreboy Mepo
HP: 80.000
ATK: 1.740

Special: 1/2 RCV 


Rest Drops:
Character
Notes
Chapter
Chance
(Expert)
CD
Yellow Daimyo Turtle?, 30mid-high x2-
Yellow Pirate Penguin?, 30mid-
Purple Pirate Penguin
?, 30
mid
-
Yellow Crab
?, 30
mid
-
Purple Crab
?, 30
mid
-


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