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Skillbooks | Notes | Max.CD |
Drop
(Stamina)
|
Chance
(Expert)
|
---|---|---|---|---|
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Namule | 25-18 | 15,30 | rare |
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Rayleigh | 23-18 | 15,30 | extremely rare |
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Scratchman Apoo | 20-12 | 15,30 | rare |
Skillbooks | Notes | Max.CD |
Drop
(Stamina)
|
Chance
(Expert)
|
---|---|---|---|---|
![]() | Camie | 25-16 | 5 - 30 | mid |
![]() | Hatchan Shopkeeper | 25-12 | 5 - 30 | high |
![]() | Pappug | 23-15 | 5 - 30 | rare encounter |
Stamina/ Chapter | EXP | Beri | Title |
---|---|---|---|
Rookie - 5 | 511 | 6230 | - |
Veteran - 10 | 1258 | 7748 | - |
Elite - 15 | 2300 | 11000 | Octopus |
Expert - 30 | 5564 | 62580 | Mermaid |
4 x 50.000 | 1x Blue Elder Turtle |
8 x 50.000 | 1x Rainbow Gem, 1x HP Candy |
22x 50.000 | 2x Rainbow Gem, 1x Orb Match Socket Book |
The Stages |
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Battle 1
Defeat Pirates, stall on Evolution Materials or the guy with 3 turns
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Battle 2
similar to 1
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Battle 3
Defeat Mob first, stall on crabs and turtles
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Battle 4
You should be able to hit down a marine per turn.. at least
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Battle 5
same
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Battle 6
Hatchan!
He's fairly tanky and strong so be warned!
Hatchi will change your orbs to [Bother], [Meat] or [Heart] orbs after the first attack (and again after 2 turns).
He has a 1-Turn attack interval and will use his special if you get him to 20% health of below.
Special: Blinds you for 10 turns which will make your fight against Camie a lot harder.
HP: 500.000
ATK: ~3400
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Battle 7
1)Camie Standard
Camie:
350.000 HP
Preemptive: ?
Turn 1: Heal 50,000 Health
Turn 2: Deal 2,445 damage
HP 20% or less: -
Mobs: Quite easy to take down. Focus mobs first when you are 100% concerned about get them in one strike
2)
Camie and her fishman
Camie isn't the real problem in this stage... It's that fishman at the back. He hits hard! Like 12,000 damage hard. He's also much tankier than normal mobs so focusing him first is a good idea.
The 999 Debuff Blocker ensures that your Hammer Usopps are worthless at this stage.
Camie:
350.000 HP
Preemptive: Change all slots of [Force], [Heart] or [Technique]; Increase the occurrence of [Force] orbs for 999 turns.
Turn 1: Heal 50,000 Health
Turn 2: Deal 2,445 damage
HP 20% or less: -
Psy Mob:
~100k HP
ATK: 12.000
3) Camie and the fishmob:
Camie:
100.000 HP
Preemptive: ?
Turn 1: Heal 50,000 Health
Turn 2: Deal 2,590 damage
HP 20% or less: Silence Captain for 2 turns
Mobs: Quite easy to take down. Focus first
High Defense here.
Tipp: Use Fixed damage special here.
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X |
Rare Encounter
Pappug
Pappug is easy to defeat. Just get rid of his bodyguards first.
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