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Typical mob stage. You should be able to stall for 2 turns without take damage.
The mobs have 25000 HP and hit for 2,016 damage if you dare take a hit.
The green girl will despair you for 1 turn
Other mobs will light buff ATK and attack when attacked previously and survived.
Don’t get intimidated by this stage You should be able to stall for 5 or more turns here.
The usual pre-raidboss stage
No pre-emptive attacks here
MINIBOSS: “Iron Mask”
Duval will preemptively change all your orbs to [Black] orbs and Poison you. Poison will deal ~700 damage per turn.
When Duval’s HP reaches 50%; He will gain Berserk (remove all Turn Delays and increase his attack).
The trouble here isn’t so much Duval as the 3 green female mobs behind him. They will silence your Friend Captain for 2 turns each and deal a nice 3,500 damage. It is highly recommended to take out these 3 first.
Low CD Damage special like Kidd can be helpful
General strategy is to clear them all in 1 turn (via double Blackbeard)
or just crush them manually… With sengoku specials ready release one here to get rid of the mobs.
If you’ve survived til here – He doesn’t really do much to threaten you.
It is advised that you burst Duval from 66% health to 0 as he has certain nasty abilities when he hits 65% health or below.
30 - Stamina (Expert)
Mobs around Duval will heal 50.000 HP each turn
40 - Stamina (Master)