Vice Admirals Bustercall Raid
Table of Contents
- Reward
- EXP,Beri,Title
- Tips
- Stage Overview (30 + 40)
- Team Suggestions (40)
Notable Characters obtainable:
Character
|
Name
|
Max.
Special |
Notes
|
Chance
30 Sta.
|
---|---|---|---|---|
Momonga
|
25 - 15
|
2.5x ATK captain for Cerebrals.
1.75x ATK boost special for 1 turn |
ultra rare
| |
Onigumo |
25 - 15
|
10% HP Cut,
Changes [PSY], [INT] orbs into [DEX]
|
very rare
| |
Dalmatian
|
23 - 13
|
Has nice stats and
boosts ATK again delayed enemies by 1.3x for 2 turns |
very rare
| |
Strawberry |
27 - 17
|
Deals some damage depending on remaining HP
|
rare
| |
Shu
|
20 - 8
|
Reduces any damage received above 3,000 HP by 80% for 1 turn
|
common
| |
Very Good |
20 - 11
|
Changes non attribute orbs to attribute (coloured) ones
|
common
|
XP, Beri, Title:
Stamina/ Chapter
|
XP
|
Beri
|
Title
|
---|---|---|---|
Expert – 30
| 3125 | 20.000 | Golden |
Master – 40
| 6886 |
34.000
|
Buster Call
|
Tips:
- Defeat marines first, then admirals, except last stage.
- You can bring GP Usopp but not for Stage 7
The Battle
Stamina: 40-Stamina (Master)
Stages: 8
The Battle
Stamina: 40-Stamina (Master)
Stages: 8
The Stages | ||||||||||||||||||||||||||||||
Battle 1
Finish them off one by one and stall without taking damage
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Battle 2
Turtle heaven
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Battle 3
30 Stamina HP: 150.000 ATK: 1928 Pre-emptively reduces Slasher ATK for 5 turns by 30% Do not get him below 20% !
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Battle 4 30 Stamina HP: 280.000 ATK: 6792
Pre-emptively changes your orbs randomly including [Block], [Bomb] or [Meat].
Do not get him below 20% !
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Battle 5
Main strategy here is to get rid of the mob marines in 1 turn so they can't heal up or deal damage to you.
30 Stamina HP: 310.000 ATK: 4758 HP<20%: 6400
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Battle 6
Main strategy here is to get rid of the mob marines in 1 turn so they can'thurt you much or buff.
30 Stamina
HP: 310.000
ATK: 2320
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Battle 7
Main strategy here is to get rid of the mob marines in 1 turn so they can'thurt you much or buff.
30 Stamina
HP: 250.000
ATK: 6600 HP<20%: 12.000
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Battle 8
Momonga
30 Stamina
HP: 450.000
ATK: 5238
Buffed ATK: 6600
|
Team Suggestions:
F2P: Striker
With this crew you have 3 very nice damage reducer / delayer and deal rainbow damage.
You should have Usopp ready on Stage 4. Smoker or Alvida on Stage 5 then 6. By then your Usopp should be ready again on stage 6.
Try to mow down the marines that are attacking next turn and deal the rest of damage to the boss.
Repeat on next turn. And keep your HP as high as you can.
F2P: Slasher
Well actualy you can slice through. Having GP Usopp on max is a bless.
The INTHawk special can nuke all marines around a boss and if you struggle on orbs you can definitly have one INT orb for Crocodile and switch with Doffy if needed.
Use GP Usopp on stage 6 the first time. Next should be at Momonga. So try to stall to succeed!
Alternative to Crocodile is Mr. 3 (INT)