Whitebeard Forest Challenge


This is a very difficult "Forest Training Isle". This Isle will stay in the Extra isle forever. So there is no rush in finishing this at all!! Take your own time to beat this. With more and more character releases the Forest Isles become easier. However this is not something to undermine about the forest. It is still super hard and a challenge to all. You will need all your power for this and a lot of time investment in ships, special levels and sockets.

Table of Contents
    • Reward
    • Tips
  • Stage Overview
  • Team Suggestions




Reward: Moby Dick Ship

ship_0008_c1
(Picture links to list of all ships)

Title:  "The Worlds Strongest"


Tips:

  • Stages 1-10 are so easy. You must get all your specials up
  • Socket abilities that heal you or reduce binds are your best friends
  • Last stage will have a debuff protector!!!
  • Marco will heal all enemies to full HP
  • Either you beat this forest by heavy DEF abilities or Heal abilities or both
  • Pure all in full damage crews will cause an end at Stage 19 or earlier



The Battle

Stages: 20

Condition: -


The Stages
These Stages are so super easy.
Not even worth placing infos or pictures
Battle 1 - 10

Mostly lows dealing 200 up to 1000 damage and have
1000 up to 20.000 HP only

Stall and get your specials ready!

Battle 11

Thatch

Use Usopp here so you don't get that much damage.
Try to heal up with [Meat] orbs from now on.. when you can.


CharacterHPAttack
Thatch120.000table below

Thatch TurnsSpecialAttack
0Despair both captains for 6 turns 
Every turn
2580
6
ATK Buff
+ Attack

Battle 12

Namur

Reduce the chain with your socket ability and this one should be no problem.
Reduce damage with a special if needed.


CharacterHPAttack
Namur500.000table below

Thatch TurnsSpecialAttack
0Chains random character for 3 turns3333
2, 4, 6, ...Special attack3492
HP< 20%
Chains random character for 5 turns
+ Attack

Battle 13

Blamenco

Try to burst him in 3 turns. If not use another DEF special.


CharacterHPAttack
Blamenco980.000table below

Thatch TurnsSpecialAttack
0Cuts your current HP by half
3, 6, 9, ...
6100

Battle 14

Fossa, Curiel


Recommened to defeat Fossa first and don't let them go below 50% HP.
Use Mihawk cut here if needed.

CharacterHPAttack
Fossa550.000table below
Curiel550.000table below

Fossa TurnsSpecialAttack
0

1 or 2 or 3
then..

4480
.. every 2nd turn
4480
HP< 50%
ATK Buff x2

Curiel TurnsSpecialAttack
0

1 or 2 or 3
then ..

2298
.. every 2nd turn
2298
HP< 50%
Blind for 19 turns

Battle 15

Izo

Wipe out all pirates in a turn then Izo on next turn.
Sunny can do 50.000 damage here 
or damage specials can wipe em all (e.g. INT Hawk)


CharacterHPAttack
Izo550.000table below
Pirates70.0003900

Izo TurnsSpecialAttack
0Changes all orbs to [Meat] and puts up debuff protector for 8 turns 
2, 4, 6, ...
4840
Battle 16

Vista


CharacterHPAttack
Vista1.000.000table below

Vista TurnsSpecialAttack
0Reduce occurance rate of [Meat] and [PSY] orbs
2, 4, 6, ...
4850
HP< 20%
5000 true damage
4850
Battle 17

Diamond Armor Hell


This stage may be the worst of all
Delays first and DEFs are a must have to be ready here.
Either use HP cuts and DEFs here or just break their defense with Perona.
Defeat Jozu first!

CharacterHPAttack
Jozu102.000
DEF 120.000
table below
Lobster5015
DEF 100.000
3721

Jozu TurnsSpecialAttack
0--
3, 6, 9 ,...
6692
Battle 18

Marco


Burst him down in 2 turn if possible.
Use a DEF special and next turn all in to defeat.

CharacterHPAttack
Marco1.150.000table below

Marco TurnsSpecialAttack
Every turn
Even when delayed
Heals 50.000 HP
1 or 2 or 3
then ...
Special attack6400
... every 2nd turn
3220
HP< 20%
Even when delayed
Heals 30% of max. HP
+ Blocks your damage for 2 turns

Battle 19

Whitebeard Pirates


Turn delaying as they don't have a protector.

Defeat as many as you can. Starting with Ace, Izo and Rakuyo.

Use perona special to tank Blamenco's attack.
Kill Vista before he attacks another turn.. Keep hitting Blamenco.
If you have a SWS zoro use his special before he attacks again.. 
Stall for more turns Use GP special as soon as its charged and stall even more. Kill before he attacks again.


CharacterHPAttack
Ace900.00015.300
Vista900.0004900 + 5000 true damage
Blamenco970.00013.680
Izo880.00010.680
Rakuyo840.00010.680 + Chains 2 random characters for 3 turns


Battle 20

Whitebeard


Wb reduces hp by 70% first turn and debuffs for 8 turns Kill both marco and jozu in 3 turns.
Tipp: Cut HP e.g. Mihawk special

Use Perona Special to tank WB’s next attack Use GP special before WB’s next attack (the debuff should have run out).

CharacterHPAttack
Whitebeard3.000.000table below
Marco1.000.000table below
Jozu1.000.000table below

Whitebeard TurnsSpecialAttack
0Cuts your current HP by 70%
Randomize all orbs
Debuff protector for 8 turns

3, 6, 9, ...
20.000
HP< 20%
999.999 Damage...

Marco TurnsSpecialAttack
0--
3Heal full HP9200
5, 7, 9, ...Heal full HP9200
Jozu TurnsSpecialAttack
0--
3DEF Buff for 2 turns8520
5, 7, 9, ...DEF Buff for 2 turns8520


Team Suggestions: 


F2P: Mihawk x INT Hawk

Specials MAX required: 
Perona, GP Usopp, Alvida, Doffy, DEX Mihawk

Levels MAX: 
All characters

Socket Abilities required:


2
2
Autoheal is very recommened

Ship required:
Thousand Sunny


Most of the presented crews will consist of GP Usopp, Alvida, Perona.
Those are the best free to play characters for Forest Challenges.
Easy to special up, max the level and socket.
Mihawk therefore has the ability to cut 30% HP of all enemies and Doffy boosts orb effects by 2x.
This crew is possible because of an INT Hawk friend to deal enough damage.
Most people will have 4 full sockets on him to help out but only 2 are essential.



Rayleigh x2

Specials MAX required: 
All except Rayleigh

Levels MAX: 
All characters except Usopp

Socket Abilities required:
-

Ship required:
Thousand Sunny / Merry



Double Rayleigh with the immense RCV stats can easily recover a lot of HP really fast and are hence able to tank light attacks by most of the bosses from stage 11 to stage 20 in the forest.

An alternative to Streaming Wolf Zoro would be Alvida to reduce damage taken by 80%.





God Enel x2  or Marco x2
by Glenni

Specials MAX required: 
All except Rayleigh

Levels MAX: 
All characters except Usopp

Socket Abilities required:

2
Autoheal Lv. 5 is very recommened

Ship required:
Thousand Sunny / Merry



Probably the easiest way to clear WB Forest. You will heal so much you don't even need a damage reducer. Thatch will provide most QCK orbs and Kaku + Enel specials will enhance those.

Mihawk has the "nuke", which can help out on Stages 17+.
He can be replaced by Sengoku.
And for gods sake. You will love the Lv. 5 Autoheal on God Enel.





Sabo x2

Specials MAX required: 
All but Jora at least 16

Levels MAX: 
All characters except Usopp

Socket Abilities required:

3
2
5
2

Ship required:
Thousand Sunny / Merry


Very solid Heal and DEF crew when their skillbooks are released.
Using the socket abilities will grant stability on this forest.
Sabos provide a powerful ATK boost for several turns and Jora can be replaced with Perona.



Log Luffy x2

Specials MAX required: 
All except Logfy

Levels MAX: 
All characters except Usopp

Socket Abilities required:
-

Ship required:
Thousand Sunny / Merry



Where Log Luffy doesnt have as much RCV as rayleigh teams, he more than makes up for that loss in the damage output and a self orb manipulation with huge damage outputs because of his special as well.

That being said, Log Luffy is the easiest way to clear this forest with the teams that global has. So those lucky enough to have Log Luffy can clear this island.
It is only a matter of time.



Log Luffy x2   or  Whitebeard x2

Specials MAX required: 
All

Levels MAX: 
All characters except Usopp

Socket Abilities required:
Orb socket Lv.1 very recommened

Ship required:
Thousand Sunny / Merry


Those without any of the above legends can try a Gear3 team.
The same subs work for a Whitebeard crew as well.

Although the RCV of a double Gear 3 team is not as high as RCV given by the legends, with some meat orbs and just a 20% orb luck the island should be clearable.

This is because Doflamingo manipulates orbs to give 2 units on an average matching orbs and a huge boost to orbs. There are 2 variations of this team. 

You can use SWS Zoro instead of perona to beat the isle as well but the guide will have a more F2P approach to the team and so will be guided as per perona.






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