Colosseum Urouge


Table of Contents
    • Reward
    • EXP,Beri
    • Tips
  • Stage Overview (30)
  • Team Suggestions (30)



Notable Characters obtainable:
Character
Name
Max.
Special
Notes
Chance
30 Sta.
Mad Monk Urouge
19 - 7
Boosts his own ATK only:
Above 50% HP, the multiplier used is 1.5x; 
between 20% HP and 50% HP, it's 1.75x; 
below 20% HP, it's 2x.
100%

XP, Beri, Title:
Stamina/ Chapter
XP
Beri
Title
Chaos – 30
630040.000-

Tips:
  • QCK characters like Enel, Kaku, Leopard Lucci help a lot.
  • Get GP Usopp ready when entering Stage 4. You must use it to survive.
  • Stage 4 will despair both captains for 3 turns pre-emptively!
    When Perona is below 20% again 3 turn despair.
  • Finish off Urouge in 1-2 turns. Never beat him below 20% he will block damage for 3 turns even if it's not his turn to attack.



The Battle

Stamina: 30-Stamina  (Chaos)
Stages: 5

The Stages
Battle 1

Each Fighter chains QCK character for 2 turns.
When there are no QCK characters in your team, they will just attack

You will be able to stall here for 4 turns with Chain Socket Lv. 1 or 2 if needed

CharsHPAttack
STR Fighter
29.000
DEF 100
4490 (2)

Battle 2

Effectively stall on the turtle

CharsHPAttack
INT Knuckle Major 
32.000
5990 (2)
Turtle
18
DEF 20.000
2210 (3)
Battle 3

Those guys attack each turn. Defeat one by one

CharsHPAttack
Skypian Warrior
45.000
3380 (1)

Battle 4

Perona

Either you use GP Usopp to wait the despair out, use a despair remover or even have Despair socket abilities Lv.2 / 3 to counter her

CharsHPAttack
Perona
1.200.000
DEF 50
3100 (1)
Boss turn
Special
Attack
0
Pre-emptive: Despair both captains for 3 turns.
Def Up for 3 turns
-
Every turn
-
3100
4
ATK UP now dealing 3875 damage for 7 turns
-
HP < 20%
Despair both captains for 3 turns.
Def Up for 3 turns
-

Battle 5

Urouge

Defeat in 1-2 turns if possible.
Don't bring him below 30% or he will Reduce damage to 0 for 3 turns even if it's not his attacking turn


30 Stamina Chars
HP
Attack
Urouge
1.750.000
DEF 10.000
detailed table below
Boss turn
Special
Attack
0
Pre-emptive: -
-
2, 4, 6, ...
-
9120
HP < 50%
-
15.960
HP < 30%
Instantly
Nullify damage for 3 turns
-
HP < 20%
-
18.240



F2P God Enel

Ship required:

Special cooldown required:
Alternative to Sockets: GP Usopp

Socket Abilities recommened:


 
2


This is somewhat i call super safe. You won't be able to die before Urouge, except your whole crew gets chained at stage 1.

You can replace Rebecca or Zoro for GP Usopp to delay the despair, then you won't even need the despair sockets!
Unlimited stall for orbs and specials then you are able to one turn kill Urouge with full QCK orbs, Kaku and Enel.
Use Rebecca before your combo but after Enel special to deal some extra damage.



Rayleighs Training

Ship required:

Special cooldown required:
GP Usopp, Doflamingo, Alvida

Socket Abilities recommened:
-


We keep the GP Usopp for Perona, he's not needed for anything else.
If you have to take a hit of Perona use Alvida. 
Then on bossstage combo him down on turn 1 to ~60%.
On turn 2 you will have to use Rob Lucci to have 3 guaranteed Orbs, switch them to Lucci with Doffy and finish with a nice combo, last hitting with Lucci and Luffy.




Hack n Slay

Ship required:

Special cooldown required:
GP Usopp, Doflamingo

Socket Abilities recommened:
-


Same strategy as on previous crews. You can even have some RCV to heal up on Peronas stage to build some stalls for 3D2Y Zoro if needed.
QCK Kaku can be replaced for any strong ATK, QCK Slasher.
Also Mihawk can switch with Zoro to have even more burst but struggle at Perona since you have to keep the HP below 30%.



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1 comment:

  1. I think mad monk block damage when reach 30% not 20%, one time I hit him until around 30% health and he activated block damage

    ReplyDelete

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