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Shooters are weakened
Shooters and Brawlers are weakened
Shooters, Brawlers and Slashers are weakened
Pig + Mobs!!~
Each mob does 1,690 damage each
You should focus the pig last...
Giants, Baby Turtle and Teenage Turtle.
The Giants do not use Pre-emptives or Specials so don't bother with the Red Giant 20% or below Health stall thing.
He will pre-emptively Poison you. The Poison will deal 480 damage per turn.
He will also put up a Debuff Protector/Defence Buff
Mobs and a Baby Turtle
Fairly Easy - nothing much to say.
3 "Big" Mobs, a Pig and a Baby Turtle
Focus the Big Mobs and then take your time with the other 2 animals.
Armored Mobs, a Teenage Turtle and a Crab
I'd usually go for the Green Mob because she has a record of double-attacking if given the chance.
BOSS: Crocodile (Prison)
Pre-emptive: Debuff Protector and Defence Buff for 19 Turns
On the Third Turn - He will change all your orbs at random to QCK and STR
On the Sixth Turn - He will double his ATK and reduce his attack turn
from 2 -> 1
Due to Crocodile's attack pattern, it can be suggested to kill Crocodile within 6-Turns or it will be quite difficult to skin the Croc.
Random Encounter: Daz Bones
The Random Boss of the Dungeon - He will pre-emptively buff his ATK and defence.
He hits for around 2,224 damage and when his attack buff wears off - should drop to 2,020.