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- ► 2015 (98)
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Regular Mobs but with high-er than usual Armour.You can stall 1-3 turns here depending on how good you are at the targeting system.
This Stage will make you work a little bit… You WILL need to Manual Target to finish this stage properly.You can stall quite a few turns here dependant on the team(s) you use. They all have a good amount of Armor.
NOTE: Your Captain will get BOTH pre-emptively Silenced and Locked.
This stage will cut your power in half (If using HP Captains). be prepared to take at least a hit from these guys – due to their decent defense.
They deal 4,110 damage each.
As usual with all Raid Bosses.
These are the crazy-high defence mobs that will bind the units they are weak to.
Red binds Blue's Green binds Red's etc ...
Seahorse HP: 6
Mob HP: 5
Special Damage: 20,000
Special Damage: 100,000