- ▼ May (11)
- ► 2015 (98)
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You will be poisoned for 99 turns.
Stall up as much as you can through 1 - 6
Kuroobi begins on a 2 turn interval which increases to 3 after he attacks.After your first attack, Kuroobi will randomize your orbs and lock them for 1 turn.
The randomization includes [Bother] orbs!
If Kuroobi hits 20% or lower health, he will use his special which deals a nice 8,000 damage to your team.
This fight is not easy for the ill-prepared.He will preemptively put up a Debuff-blocker for 2 turns which stops you from turn delaying him.
Arlong will attack on a one-turn interval which is fairly scary considering his damage.The trick here is bringing him to 50% health.
When reaching 50% health, Arlong will berserk himself for 999 Turns and will not attack that turn. Use the opportunity to delay him then!!
(assuming the debuff blocker expired).
His Special will deal 20,000 damage and if you survive that, will lock a unit randomly for 5 turns. So survive 1 hits from Arlong, get him to 50% health, delay him and win!
Random Encounter: Chu
Chu is a pain and will Silence both Captains for 1 turn after your first attack.He will also heal himself about 50,000 health (which really isn't that much). He CAN appear on the First Stage (thus you don't get poisoned) which is why the units shown are not "kneeling over in pain". He is however NOT 100% drop-rate if he does appear in the First Stage though,