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- ► 2015 (98)
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These Stages are so super easy.
Not even worth placing infos or pictures
Battle 1 - 10
Mostly lows dealing 200 up to 1000 damage and have
1000 up to 20.000 HP only
Stall and get your specials ready!
This stage is extremely easy when you have Lv.3 Despair and Lv.3 Chain sockets. Then hit Fullbody and Django.
If you have only Lv.2 Anti Despair socket, use Usopps delay.
Once again you really should have the anti despair /chain sockets. And this fight is won. Focus Tashigi first. Her first attack is higher than Smokers.
Lv. 2 Anti Chain socket is required here to counter Domino.
It's better to wipe all marines first then take over Domino.
Don't let her go lower than 20% or else it's a Game over.
Just hit them one by one without taking damage.
It's possible Sadi attacks next turn. So get her first or delay them a little.
Tsuru the Granny
In this stage you should know if it's better to get rid of
Onigumo first if you have a low HP crew or
focus Momonga first if you have a high HP crew.
Idealy you kill both before they hit you... or delay them.
Garp and Cobymepo
Use Helmeppo to build up your combo while you defeat him and switch to Garp with your last hit.
You must defeat Garp within 3 turns.
Coby will buff himself without attacking. Use this to stall for another turn!
Very Good & Aokiji
Preemptively changes all [Meat] and [TND] orbs to [INT] the rest to [Bomb];
Despairs Captain and Friend Captain for 3 turns;
Gives you an orb-boost for 9 turns.
Guess what. Doffy is the strongest of them all. You must wipe him in 1 turn after you defeat Mihawk and Moria or just after Mihawk.
Get hit once by Boa to save up a turn. It's only 7000 damage.
TIPP: It's possible to clear this stage without a turn delay.
Pre-emptive: Debuff protector for 99 turns.
Just attack him normaly. Since he will definitly chain the bottom left character and has a debuff protector just put Usopp in that slot.
It's recommended for Aokiji to be sitting below 50% Health by the end of turn 5.
Deal the final blow with an orb booster, 1 or 2 PSY characters with matching orbs and at least 1.5x ATK boost.