Tierlist Whitebeard Batch Pt3

Global Tier List
-Whitebeard Pt.3 20.01.2016


We judge characters by several "rules":
  • Character's Strength - includes Stats, Captain Skill and Special
  • Character's Versatility - How many different types of teams will this character fit in.
  • Character's Future - This factor affects it less than the above 2, but it is important to consider the unit's future.

New List has added their functionality below their names.
I just hope i did not forget an important new character. Enjoy!


"God" Tier  Considered the best units in the Game. These generally are still around in the JPN "metagame" and are formidable units.

NameNotesRating 
Log Luffy

Cpt. + Stats + Nuke + Orb Convert
Record of Voyage Log Luffy has and will forever be the highest ATK boosting captain of this game. His Captain Ability allows to have a 4x ATK Boost for following characters when you hit in this correct order:
GOOD -> GREAT -> PERFECT.
This powerful boost is the best you can get. But if you fail in midcombo and do not hit the correct oder you have a risk you must live with.
10/10
Whitebeard

Cpt. + Stats + HP Cut
Whitebead can clear any island that allows this beast to enter without much problem. With a possible 3x ATK boost to all units from his Captain and 30% health reduction from his special, he truly is the Strongest Man in the World.10/10
f0367 rayleigh
Silvers Rayleigh

Cpt. + Stats + Chain
Rayleigh is the Right Hand of the former Pirate King. He (like Whitebeard) can clear any island that allows him to enter without much issues. He has a unique combo chain multiplier mechanic that can enable him to use any unit in the game. In addition, this mechanic allows Rayleigh teams to dish out incredible amounts of damage which solidifies why he is one of the most wanted units in the game.10/10
SW Shanks

Cpt. + Stats + Special
Strong World Shanks may be a similar risky Captain like Boa Hancock
but with a very special Captain Ability. 2.75x ATK at 100% HP,  and a minimum of 2x ATK at 1% HP and raising PSY Orbs to a high chance to obtain.
Special Ability: 35x ATK to all enemies and destroys their defense for 2 turns.
Remember young Sabo?
Together they give a 90% chance to PSY Orbs for 3 turns.
And there is also Garp which is veeery good to combine with.
9.8/10
f0459 sengoku
Sengoku- The Buddha

Cpt. + Stats + Nuke + ATK
The Resourceful General of the Marines. Sengoku is an extremely versatile unit with the ability to use any units as long as the Cost is 20 or below. His Special deals decent nuke damage while boosting all units’ ATK by 1.5x which is a very highly prized/valued special. Since the buffed update he even boosts himself by 3x ATK.
That being said - he is undisputably one of the strongest units in the game without a question.
9.8/10
Marco 1st Division

Cpt. + Stats + Heal + Orb Boost
Marco the Phoenix 1st Division of Whitebeard Pirates became a 6 star Legend and a quite good tank with an even better special. He can heal with his special up to 44500 HP when he is maxed lv.99.
And he is an orb booster, which means you do not need a sub with this special or even use more.
Marco buffs 2.75x ATK to PSY and QCK units when above 70% HP and reduce damage received when above 70%.

It may be a risk when using Marco (Same as Boa) when falling below 70% HP. SO make sure to bring def, healing members.
9.8/10
Doflamingo

Cpt. + Stats + Orb Boost
Donquixote Do Flamingo. Currently most difficult Raidboss has even higher stats as Mihawk, a similar Captain Effect. Boosting 2x ATK and 2x HP to Slasher. His Special is most broken one in Orb Boost category: Boost Strong/Weak Orbs by 2x and switch Orbs two times.
Even strong in non-slasher Teams!
9.5/10
Monkey D. Luffy: Gear Third

Cpt. + Stats
Similar to Whitebeard, Gear Third is widely considered the second strongest Captain.
He can give a possible 3.5x ATK boost to 3 units which gives incredible burst damage on your last 3 hits.
His Special isn't particularly special which really puts him beneath Whitebeard.
9.5/10
Golden Pound Hammer: Usopp

Delay
One of the best utility units in the game.
GP Usopp is here for his Special that delays all attacking enemies by 3 turns. At MAX level, this special can activate every 10 turns which is extremely powerful against Raid Bosses and foes in general.
A powerful F2P utility unit
9.5/10
Boa Hancock

Cpt. + Stats + Heal + Delay
Boa Hancock is one of the most sought after QCK leads in the entire game. With an insane captain ability of giving 2.75x attack and RCV boost to both PSY and QCK characters, she lives up to her name as the pirate empress. With decent stats she is a great unit to watch out for.
9.0/10

Tier-1
 These are the units that are some of the strongest in the game. They aren't the best, but they sure come close to the very best.
NameNotesRating 
f0392 peronaPerona

Def
Imagine a Character that makes you feel like a worm… a bacteria… Well… imagine a Character like that on your side. That’s Perona. While her Captain Skill is pathetic, her special is really what brings her to Tier 1. She can reduce all incoming damage by 90% (which is insane btw), poisons them AND cuts their defense. She’s one of the best utility units in the game without question and will be used time and time again. Horo Horo Horo Horo!!~9.0/10
Happiness Punch: Nami

Cpt. + Orb Convert
The 2.5x ATK for INT Teams which are is the best Attribute team at the moment.
Her Special changes PSY orbs to INT orbs which is a perfect addition to ensure powerful hits from the most aggressive Attribute.
Very strong but does lack power compared to some of the top dogs in S-Tier.
9.0/10
f0227 mihawk
Dracule Mihawk

Cpt. + Stats + HP Cut
Dracule Mihawk is one of the Seven Warlords of the Sea. As the first Raid Boss in the game, Mihawk grants 2.5x ATK to the Slasher type which makes him a viable Captain. In addition, he has a 30% health reduction as a special which would make him very similar to Whitebeard. However, due to Mihawk’s Captain Skill being worse than Whitebeard, Mihawk cannot be counted in the same tier as the Strongest Unit in the Game - but is still one of the most used and powerful units to date.9.0/10
Monster Chopper

Cpt. + Stats + Nuke
A powerful 3x ATK for STR units which puts Chopper on par with Whitebeard (in terms of ATK boost).
Chopper will cut your health at the start by 60% which is extremely detrimental and makes your team very fragile.
A lot of skill and care will be required for your team to use him effectively and is the only main flaw with this unit.
8.5/10
f0357 eustass kidd
Eustass “Captain” Kidd

Cpt. + Stats + Orb Convert
Eustass “Captain” Kidd is one of the Eleven Supernovas and was introduced in the Supernovas Part II batch. He grants 2.5x ATK to Impact types which makes him a viable Captain. In addition, he has an extremely low cooldown special which converts his own orb to [STR] and deals damage. This special is extremely useful in Striker teams due to type teams usually not being able to have efficient orb manipulation. In addition, Strikers enjoy having a pool of great units from Biker Smoker to Whitebeard, himself.
8.5/10
"Iron Mace" Alvida, Smooth-Smooth Fruit

Def
One of the most powerful damage reducers in the game.
Used in all sorts of team, Alvida will continue to serve unmatched in the "damage reduction" department until Perona arrives
She also currently has decent stats so she isn't a pure utility unit but a nice overall unit.
8.5/10
Blackbeard

Cpt. + Stats + Nuke

Highest HP amount you can ever have in combination with the shooter marine ship, but also receive doubled damage.
STR units:  HPx2.25 and ATK 2.5x.
He is extremely useful when the special cooldown is MAX'ed which boosts him into this tier if not even higher.
Also can even defeat Doflamingo & Mihawk raidbosses with the right team.
8.5/10
Trafalgar Law
-ROOM-

Cpt. + Stats + Orb Convert
Trafalgar Law has competition with Ashura Zoro and to some extent Mihawk. His Special allows you to change your orbs to [DEX], [TND] or [Meat]. This is a very useful special and puts him above Roronoa Zoro as a unit.8.5/10
f0306 garp
"Garp" The Fist

Cpt. + Stats + Orb Convert
Garp, The Fist is the Hero of the Marines. And as a Hero of the Marines, Garp is ready for battle. He grants all PSY Characters 2x ATK and HP making him the most-wanted and most-used PSY Captain - due to the color’s utility/out-sustaining nature. Even if you wanted to go for an offensive route, Garp can comply by giving all your units [PSY] or [Meat] orbs allowing you to choose if you wish to go for an offensive burst turn or a sustain turn. His flaws are that he’s old… and he cannot clear some islands in the game like Training Forests.8.5/10
"Flower      Sword" 
Gran Vista

Cpt. + Stats
Vista as a captain is used quite often. However, since INT generally runs burst teams - Happiness Punch Nami will be preferred. That being said, he's still a solid and fine alternative that will make INT teams super tanky. Another flaw is his "weak" special that does 5,000 fixed damage.8.0/10
Trafalgar Law
Holy Night Nobleman

Captain + Heal
Christmas Law is coming to town!
Now Boosting ATK of Slasher by 2.5x but sadly can not compete with him. His special is well.. useless when you use the coffin ship.
Otherwise he may be the only Slasher who provides Captain & Friend Meat Orbs and Heals instantly 15x of his RCV.

Very Nice if you do not own Mihawk or do not use the coffin ship and need a RCV Slasher Team.
May become useful in the future
8.0/10
Ivankov

Cpt. + Stats + Orb Convert
Ivankov being placed here because of his high stats and be able to boost half of your crew by 2.75x ATK with his captain ability when hit combo in this order:
DEX -> INT -> QCK  with GOOD or better.
Do not miss and you will deal a good amount of damage.
8.0/10

Tier-1.5
 These are the units that are neither here nor there... They are generally team-based/orientated Characters that will excel when used properly. Without the right usage, these units will drop to Tier-2.
NameNotesRating 
f0210 nico robin
Nico Robin

ATK
Nico Robin is one of the most sought after units in the whole game because she is the essential of an INT team. Nico Robin’s Captain ability is nothing special boosting RCV of INT characters by 2 times. But her special makes her worth the INT team. She boosts all INT orbs and is a unit with decent stats. Recommended usage is as a sub instead of a captain ofcourse. She is generally paired with Towel Nami.
Boosted to Tier 1.5 because Nico Robin is usable in a Rayleigh-INT Team which can absolutely burst absurd damage
7.5/10
f0223 usopp
Usopp Impact Dial

ATK
Usopp Impact Dial. Counterpart to Nico Robin, boosting PSY team by 2x ATK for 1 turn.
Represents all benefits from Robin just for PSY teams.
Just lacks a current extreme captain to be as powerful as a robin in an INT team
7.5/10
f0412 kuma
Bartolomew Kuma, Under the Warlords

Cpt. + Orb Convert
Kuma is the only STR tank without a loss. With a 2x attack and HP boost, Kuma is a very commonly chosen leader for STR only teams and can easily tank damage and gives a decent damage output that is enough to clear most DEX bosses and a few raids like Mihawk.7.5/10
f0410 jinbei
Jimbe, Under the Warlords

Cpt. + Orb Convert
Jimbe is kind of like Zeff on steroids.. With a 2.5x attack boost he replaces Zeff for a fighter burst team. His special is a nuke with nifty orb manipulation that gives him a QCK orb hence giving him a sure attack boost for the next turn. However since fighters is the most unused class in the game we won’t see many Jimbe captains for raids. But nevertheless he is a very powerful fighter burst lead and is a definite must have if you have a great fighting subs ready7.5/10
f0251 marco
Marco, The Phoenix

Cpt. + Stats + Heal
Marco, The Pheonix a commander of the Whitebeard pirates and the bearer of the rare mythical zoan fruit is a very good unit to have on your team. With a 3x attack boost at full health, Marco is the INT turtle destroyer. Marco with his special can heal your crew back to full health hence regaining the attack boost if he is kept as a captain. But then why is he in tier 1.5? Because his base cooldown is 30 and it can go down to a minimum of 20 turns. Since most raid bosses have 5 stages or so.. stalling for 20 turns becomes a problematic endeavour. But still with his stats and his overall captain ability and special, the commander of the Whitebeard Pirates lives up to his name.7.5/10
Log Nami

Orb Boost
Log Nami was difficult to tier along, but i will place her between the ATK Boosting Nico Robin and Orb Booster.
She deals 5000 true damage and boosts orb effectiveness by 1.5x for 1 turn.
Build in a team with Rayleigh, Nico Robin and heavy hitters you will deal unbelievable damage.
7.5/10
f0263 coby
Petty Officer Coby

Orb Boost
Coby V2 or also called as training coby is a great unit to have on PSY teams along with Garp or Marco leads. He is also used in other teams apart from PSY because of his epic special. Again he is one of the units with a captain ability that is not so great. But with his special of all orb boosting, coby is one of the most sought after units in the game and is definitely a good asset if he has a low special cooldown.7.0/10
f0324 kaku
Kaku Dock One Carpentry Specialist

Orb Boost
Kaku is similar to coby v2 or you could also call him a QCK coby. WIth his Special having a similar effect as coby’s special, Kaku is one of the most wanted character in QCK teams.7.0/10
Bellamy the Hyena 

Orb Boost
Bellamy is similar to coby v2 or you could also call him a DEX coby. With his Special having a similar effect as coby’s special, Bellamy is one of the most wanted character in DEX teams until Donquixote Doflamingo makes his debut in Global7.0/10
f0361 drake
“Red Flag” X. Drake

Cpt. + Zombie
“Red Flag” X. Drake is one the Eleven Supernovas that is in Kaidou’s Crew (Totally not spoiling). X. Drake shares a very similar Captain Skill to Whitebeard where he grants 3x ATK to INT units while your health is below a certain percentage. This skill alone is so powerful that it warrants X. Drake being on this list - as while troublesome… can clear many stages without much difficulties. If getting to your health to the “sweet spot” is difficult, X. Drake’s special allows you to survive any hit with 1 HP making it a fairly simple Captain to use. His flaws are that he only boosts a single color which always restricts him since other teams can take on non-PSY islands easier and faster than this unit.7.0/10
f0408 mr0 sir crocodile
Sir Crocodile Warlord of the Sea

Cpt. + Orb Convert
Sir Crocodile, Warlord of the Sea is one of the most sought after farmable unit in the game. Crocodile’s strength is as a sub. He holds extremely high health and attack with a decent special that can guarantee an [INT] orb without issues. His flaw comes at his fairly subpar Captain Skill which doesn’t amaze or see play often.7.0/10
f0455 fossa
Fossa

Cpt. + Stats + Special + ATK
Fossa is as unique as his chin. His captain ability allows all specials to deal doubled damage. This can be paired with a super nuke with Monster Chopper for example.
As usual a STR captain have very high ATK stats and he even boosts ATK by 1.5x for 1 turn
7.0/10
f0008 zoro
Ashura Zoro

Cpt. + Stats
Ashura Zoro is an extremely powerful Free-to-Play unit and part of the Strawhat Pirates. As a DEX Captain, he can double the ATK and HP of DEX units. This is amazing as it can make use of the great pool of DEX characters like Mihawk, Law, Apu and the list goes on. The biggest flaw of Ashura Zoro is that he does only boost 1 color which can limit him against non-QCK islands.7.0/10

Tier 2
Units that you'll prefer not to use if better options were available. These units are still okay to use, but some of them may will get outclassed in future content.
NameRating 
f0268 smoker
Biker Smoker

Stats + Def
7.0/10
f0016 usopp
Sogeking

Delay
7.0/10
Log Usopp

Delay + Def Break
7.0/10
f0259 blamenco
Blamenco of the Otsuchi

Cpt. + Orb Convert
7.0/10
place holder
7.0/10
f0449 thatch
Thatch of the Twin Swords

Cpt. + Orb Convert
6.5/10  
f0453 rakuyo
Rakuyo of the Morning Star

Orb Convert
6.5/10
f0451 namur
Namur: Blow

ATK + Nuke
6.5/10
Urouge Mad Monk

ATK + Nuke
6.5/10
f0679 nico robin log
Log Nico Robin

Orb Lock + Def
6.5/10
f0457 curiel
Curiel of the Heavy Guns

Orb Convert
6.0/10
f0075 ace
Portgas D Ace

Cpt.
6.0/10
f0077 shanks
Red Haired Shanks

Cpt.
6.0/10
f0066 arlong
Enraged Arlong

Stats
6.0/10
f0257 izo
Izo of the Shotgun

Cpt. + Orb Convert
6.0/10
Apu Roar of the Sea

Cpt. + Orb Convert
6.0/10
 f0204 mr3
Zoro Jack the Ripper & Mr.3

Stats + Delay
6.0/10
f0312 killer
Massacre Soldier Killer

Cpt. + Stats + Nuke
6.0/10
f0310 basil hawkins
Magician Basil Hawkins

HP Cut + Def Break
6.0/10
f0365 capone
Capone Gang Bege

Cpt. + Orb Convert
6.0/10
f0414 moriah
Gekko Moriah of the Shichibukai

Cpt. + Orb Convert 
5.5/10
Kohza Rebelion Leader

ATK
5.5/10
Log Sanji

Orb Convert
5.5/10
f0337 franky
Dismantler Franky

Cpt. + Orb Convert
5.5/10
f0318 khalifa
Beautiful Secretary Khalifa

Orb Convert
5.5/10
f0320 paulie
Paulie

Orb Lock
5.5/10
f0322 rob lucci
Rob Lucci

Stats + Nuke
5.5/10
f0384 mr0 sir crocodile
Sir Crocodile, Baroque Works

Stats
5.5/10
Wiper

Cpt. + ATK
5.5/10
f0546 enel
Enel (Kami)

Cpt. + Orb Convert
5.5/10
f0400 ms doublefinger
Miss Doublefinger

ATK
5.5/10

Enel (Kami)

ATK
5.5/10
Brook

Heal, Def Break
5.0/10


Tier-2.5
 These are good units with low stats who could not make it into Tier 2 because of  high competition.
f0208 mr2f0402 mr1f0388 cindryf0513 sabof0386 hogback

Tier-3
 Try not to use these units if you have the choice to avoid it. Many Tier 3 characters of Fortnights 
 are far stronger. Note: Not ALL Tier-3 units are listed.
f0012 namif0020 sanjif0291 viking doryf0292 viking brogyf0363 bonnie

Tier- Le Crap
 Name says it all..  Absolutely avoid to farm them or their specials
f0068 tashigif0058 don kriegf0548 luffyf0498 acef0024 chopper

Special Units
These units are the ones ONLY good/used in specific stage/against certain opponents. They will extremely important in certain stages while almost useless in every other stage.
NameUsed In?
Princess Vivi
  • Raid Bosses, for the Vivi/Laboon or Vivi/Tank Zoro team
  • When you don't mind sacrificing some damage for additional healing per turn
Laboon or Pell
  • Raid Bosses, for the Vivi/Laboon
Chore Boy Helmeppo
  • When enemies apply "Defence" buffs or have naturally high defence (like lobsters) - Helmeppo is essential
Nami: Mirage Tempo
  • Only useful against INT enemies/bosses
Ironfist Fullbody

"Flower      Sword" 
Gran Vista

Sanji
Diable Jambe

Inuppe
  • If Turtle Island had a Tier-List, these 3 dudes would be "God-Tier"
    due to their fixed damage specials

Hope i did not forget something or a new unit. Have fun and enjoy your adventure


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